Showing posts with label fad. Show all posts
Showing posts with label fad. Show all posts

Monday, February 24, 2014

Twitch Plays Pokemon, Self-loathing, and Never Being Able To Predict Anything.

None of us is as insane as all of us.
If you are in any way hooked into the bleeding edge of this weird thing we call Internet Culture, someone might recently have talked your ear off about Twitch Plays Pokemon.

I'm going to talk about it now. So, if you were bored about it by your [child/weird friend/acquaintance you always secretly suspected has Asperger's], you can now do what you wish you could do then: tell me to shut up by closing this browser window with extreme prejudice.

(Pause.)

OK. You are still here. You want to learn what Twitch Plays Pokemon is, so that, for once, you can know about the hip internet thing before it ends and becomes as tired and old as those captioned cat photos your parents send to your aunts and uncles.

My explanation of what is happening will take the form of a Socratic dialogue between me and the voices of self-loathing in my head. Take it away, voices!

I HATE YOU SO MUCH!

Hey, pace yourself there, sparky. We have a lot of ground to cover. Many miles to go before we sleep, and all that.

Sorry, nerd. "Twitch Plays Pokemon"? How is that even a phrase in English? Why should I ever care enough to continue?

Well, I don't know how "interesting" or "significant" it is. I'm sure some kids in some PhD mill somewhere will write a thesis on it or whatever.

But the main reason I think it's interesting is because it is so weird. I mean, thinkers like Isaac Asimov and William Gibson and Neal Stephenson always try to predict the future. Then, when the future actually shows up, we find their predictions to be just sort of weirdly sterile and unimaginative and just kind of off.

What actual humans do when given any sort of resources is always really weird and chaotic. (Except for porn. There's always porn. Now in HD.) Those above world class thinkers never imagined anything close to tens of millions of people trying to play a 20 year old videogame together as a maddened hivemind because why not.

That's because they were people who had it together and could get dates in high school.

I got dates!

They hated you more than I do.

Well played, brain. But you're stuck here with me, so let's describe Twitch Plays Pokemon.

Sometimes, I get into things just for the fan art.
Fine. What is Twitch Plays Pokemon?

Well, it's a channel on twitch.tv. As of this writing (Monday, Feb. 24), over 63000 people are watching/participating and over 27 million have dropped by to watch.

And what on God's Green Earth is twitch.tv?

It's a video game streaming web site. Basically, when you're playing a game, you can also enable other people to watch you play it.

WHY WOULD ANYONE DO THAT?

Beats me, man. Look. The Internet is now as big as human experience. Which means that 95% of it will be stuff you can't comprehend the value of, forever and always. So you'll just have to take the value of twitch.tv on faith.

So people go there to watch cool games like League of Legends and Call of Duty.

Sure. It's a dream come true. Though, lately, the most popular channel by a margin has been to watch people play Pokemon Red, a Gameboy game from 1996.

The confused fellow to the lower left is you. 
What is Pokemon?

Oh, give me a break. You're reading a game blog. You must have heard of Pokemon. At the very least, it's 10% of the cultural DNA of anyone in their 20s. Basically, you catch monsters and they're your pets and you use them to duel other monsters.

Part of the cultural DNA of boys, you mean.

My daughters would vigorously disagree.

But back to the channel. In it, they're not watching the game. The multitudes passing through are also playing it.

So I assumed. How does your little nerd-conclave work?

People type the controls they want to press (up, down, left, right, A, B, start) into the chat window, and the game processes them. This results in a very slow, very chaotic game.

So 50000 people are typing in commands and they're all processed?

No, it's more complicated than that. There are two modes for how the commands are taken: Anarchy and Democracy, and people vote on which control scheme is in place at any one ...

OH GOD KILL ME.

Sorry. You're right. It's boring. I'll sum it up. In Anarchy mode, a few commands are selected at random from what people enter, resulting in slightly directed chaos with lots of weird, interesting things happening. (Assuming you are capable of finding any of this interesting, which I do, but I'm weird.)

In Democracy mode, people vote on what the next move is and a move is taken every 20 seconds. It's more directed, but painfully slow and boring.

It has arguments about politics AND religion? Sign me up!
And how long has this travesty been going?

As of this writing, 10 days and 20 hours, 24-7. It's a global project. When one continent goes to bed, another picks up the slack.

OK. Fine. They're playing an old game in a stupid way. 

It's even worse than that.

How is that even possible?

You see, there is a 10-20 second lag between what happens in the game and what you see on the screen. So when you enter a command, you're not saying what happens now, but what happens in 20 seconds. This means that even if everyone involved was united and smart, some chaos would be unavoidable.

One happy side effect of this is that it's very difficult for trolls to sabotage the project, because having any sort of directed input by anyone is very difficult.

This all sounds stupid.

Oh, it totally is. But stupid things can be interesting and fun.

But isn't it gross to care about something like this, when, say, people in the Ukraine are dying protesting their government?

Haven't you been reading? It's a global thing. I bet a bunch of kids in the Ukraine are playing the game to distract themselves from the terror and uncertainty.

Anyway, that is a dumb standard. Our ancestors fought and died in part so we could occasionally relax and do something frivolous.

Fine. An old game, in a stupid way, and it barely even works. Why on EARTH would so many people care?

Three reasons.

Oh, Lord.

First, it's a big experiment in the fascinating field of collective intelligence. It's the idea that a lot of people giving tiny inputs is smarter than any one person. A lot of research into this idea has taken place, and it is genuinely cool.

Because the most surprising thing about Twitch Plays Pokemon is that it's working. It's slow, but this confused random input is beating bosses, solving side quests, agreeing on what path to take among many possible choices, and generally getting it done. Sometimes the Hivemind even plays WELL.

That is pretty cool.

Really?

We are, after all, dealing with Gamers here.
No. Psych! Loser. What's the second thing?

The second interesting thing is the constant debate between democracy and anarchy. In other words, between slow, methodical success or fast, inefficient chaos. Anarchy is winning. In other words, people as a mass would rather do the thing in the chaotic, slower, harder way simply because it's more cool. That, if nothing else, should give you some faith in humanity.

And the third reason? If it involves fan art, I'm so out of here.

Third, the fan art.

[Sound of running away.]

Sorry, brain. You're stuck in here with me.

Ahhh. It burns us.

Twitch Plays Pokemon has evolved its own weird, funny, sometimes tiresome backstory and mythology. It is in human nature to anthropomorphize things. Elaborate stories about the insanity of Red (the main character) and the relentless voices in his head that drive him on have been crafted. It's actually kind of cool and poignant.

It helps that the chaotic interface results in a lot of painfully self-destructive behavior. Red constantly destroys his own best pokemon, throws away valuable items, and flings himself off of ledges. Twitch Plays Pokemon is truly unpredictable. Tell me, how many things in your life are like that?

Fortunately, there's not cosplay yet, but give it time.

Twitch Plays Pokemon has the XKCD Seal of Nerd Legitimacy.
What is this Helix Fossil everyone goes on about?

It's an item in Red's inventory that gets used accidentally like ten times a minute. Lots of jokes have arisen around this. It's the Cake Is a Lie/Arrow To the Knee of 2014.

Hasn't that joke been run into the ground?

To everyone who has been paying attention, yes, but new folks are hearing about the stream all the time, and it's funny to them. Also, um, how should I put this delicately? The Twitch Plays Pokemon diehards might not be the most socially-aware folks on the planet.

But the whole cobbled-together Twitch Plays Pokemon backstory does include a pretty amusing, made-up parody religion. I suspect that appeals to the demographic of the player base.

And who is doing all this? Shut-in boys, right?

Ummmm ...

ADMIT IT.

The only survey I could find of players is here, and, yeah. Guys. Which is, itself, interesting. I don't know if this sort of activity has inherently higher value to men, and, if so, why. Maybe if Anita Sarkeesian reads this, she can tweet something.

So how will it end?

Nobody knows! It is completely unclear if the hive mind can finish this stupid thing, which adds a pleasing sense of suspense to the whole thing.

But if you want to help find out ...

I don't. Oh lord, I don't.

Humor me.

Internet culture moves fast and is unpredictable.
Fine. What would I do if I cared?

Well, if you want to read the history of the thing and see a lot of surprisingly funny and elaborate fan art, go here.

If you want a live update of what is happening, go here.

The freshest fan art is here. http://www.reddit.com/r/twitchplayspokemon/

My personal favorite pieces for fan art are here and here, though you need to know the culture a little to get it.

I still don't see why anyone should care.

Because, try as I might, I can't think of any analogue to this in human history. The duration, the planetary scale, the chaos, the joyous frivolity of it.

Unprecedented? Really? What about Second Life? SETI@home? WIKIPEDIA?

OK, you're right. I got a little overexcited there. How about this? Twitch Plays Pokemon is a reminder that we have not even begun to scratch the possibilities of what the hordes on the Internet can do when something piques their interest. And, sometimes, like with Wikipedia, those things Anonymous spits out can be genuinely valuable.

God. You're even more pathetic now than when you were telling everyone who'd listen about Doctor Who back in the 1980s.

And now everyone watches Doctor Who.

And that's why everyone who reads this should go to Twitch Plays Pokemon and enter just one command. I don't know if this is a harbinger of bigger things or not, but, if it is, don't you want to think you were on the ground floor?

OK. Fine. I went and voted for 'Democracy.' Happy?

Filthy casual. Anarchy or riot!

Everyone who reads this will laugh at you.

I love you, brain.

Virgin.

--

Like all the cool nerd kids, I'm on Twitter.

Tuesday, August 25, 2009

Rock Band. Guitar Hero. Why They Are Doomed.

So I will begin this by saying I am an unashamed Rock Band fanboy. Playing expert guitar and drums (and, when I'm feeling brave, vocals) is now one of my favored ways to listen to music and relax at the end of the day. I'll be in line for Beatles Rock Band on day one. I've written about how wrong-headed criticisms of these games are and how they are a cool, new way to appreciate music. Playing fake plastic drums is probably the most fun I've had with a video game, ever. I am one of the music game dead-enders.

Which is why it pains me so much to be the turd in the punchbowl. The fad is dying. Fast.

We all know it. We've all seen the glut. (What? Eight rhythm games out this year? Yikes!) It's the sure sign of trying to cash in on the installed base as much as possible before the fall. Sales for new Guitar Hero titles are, well, not encouraging.

If there could have been any question, the offer of a free Guitar Hero: Van Halen with purchase of Guitar Hero 5, before either of those games is even out, is the clearest sign you could possibly want. (This deal actually tempted me a little, until I realized that taking it would put me at risk of listening to Van Halen.)

The Beatles game will goose the genre a little, but even new releases with serious, broad appeal (Led Zeppelin? Pink Floyd?) will only slow the decay.

But, here's the thing. It's easy to blame the glut for the death of the fad, but, even if music games had been released at a reasonable pace, the thing was doomed to collapse. It wasn't sustainable, ever. I think it's interesting to look at why.

i. The Magic Wore Off

Now, most of this is based on my own personal observations and thus should be taken with a grain of salt. But isn't the magic gone? When Rock Band was new, I and two other friends frequently threw Rock Band parties, and they were well attended. Getting four people to pick up the plastic instruments was easy. Two years later? Not so much. I stopped throwing Rock Band parties after my last one, when I looked around during one song and realized I was the only one left playing. Everyone else had migrated to the next room. It was pathetic.

There is a certain sort of brain that has a compelling, all-consuming urge to hit those little colored spots as they come down the track. I have such a brain. But for everyone else, well, let's face it. Pressing the red button to hit the red light and the green button to hit the green light does not compelling gameplay make. It was a kick to do it a few evenings. Now it's done. Even a game for the Casual Market (tm) has to have SOMETHING to it.

ii. It Is An Expensive Activity ...

$249 for the full Beatles: Rock Band set. Again, yikes.

Happily, in an effort to avoid flaming suicide, it was just announced that there will be cheaper bundles available. And yet, MSRP of $160 is still pretty darn spendy.

iii. ... and Not Just In Cash

I'm talking about cost in resources. And my liberal leanings are going to show a little in the next paragraph, so be warned.

It takes a lot of resources to make these bulky instruments (especially drums), pack them up, ship them over the sea, get them to you, and, from there, dump them in landfills. A lot of plastic and oil in our new oil-short, global-warming reality. And, if this recession should have taught us anything, it's that we're going too much in debt buying too much useless crap from the Chinese. Something has got to go. And I think shoddy plastic Fisher Price drum kits will be first in line.

And, perhaps most significantly, these games consume a lot of space in stores. You want to know when there will be serious blood on the walls in the music game business? It'll be when some executive at Best Buy looks at the enormous amount of precious floor space taken up by big, bulky Rock Band and Guitar Hero boxes, remembers the sloping sales, and says, "Enough."

What Is the Future?

Of course, music games will remain a profitable little niche in this huge industry. Nothing that generates as many sales as Guitar Hero 3 had can ever disappear. But how will it evolve in a sustainable form?

First, games with vocals will always do all right. Microphones are small and easy to make. People love singing drunken karaoke. SingStar fans have nothing to worry about.

Guitar games will always survive. Fake plastic guitars are relatively small, flat, and easy to pack. Stores will always have a small section with two or three brands of plastic geetar. Borderline Asperger's cases like me will always have little, bright lights to hit.

Which brings us to my beloved drums. Harmonix did an amazing job of creating a mode of gameplay which sits interestingly in the shadow zone between video games and real instruments. Fake plastic drums are awesome. But let's face it. They're big. They're bulky. They don't last long under heavy use. (No cheap plastic toy will withstand being hit with a stick thousands of times.) And they aren't popular. The current mode of fake drum playing is just too tricky for the casual types these games need to live.

The drums will have to go. And when they do, band games will have to go too. Music games will fragment into singing games (for the many who love that) and guitar games (which two people can play, instead of four). Rock Band, if it survives, will still provide drum charts for the installed base. But in a few years, when we go to the next generation of consoles? Forget it.

And, someday, we will look back on the Great Music Game Fad and remember the glut of titles and the mountains of instruments at Best Buy and the $299 video game controller and go, "Wow, what was that all about?" and laugh and laugh and laugh.

Monday, April 6, 2009

Why Rock Band Is Better Than Actual Music

I love Rock Band. I love it a scary amount. I play Expert guitar and drums. I've been playing video games of all sorts for going on 30 years now, and I don't think any game has given me the pure joy that playing Rock Band on drums has. Sure, it also makes me sweaty and disgusting and needing to bathe after every session, but there is always a price to pay.

I want to write a little about this phenomenon now, before Harmonix and EA and Neversoft and Activision are able to kill the fad with a truly excessive flood of upcoming titles.

(And, to insert myself into the fanboy wars, I strongly prefer Rock Band to Guitar Hero. I like the general look better, and I strongly prefer the song choices. Rock Band has introduced me to far more bands I now adore than Guitar Hero.)

My big pet peeve about the fake plastic Fisher Price musical instrument fad is the constant, almost inevitable refrain that, instead of playing these games, people should go out and play real instruments. Which is stupid in so many ways.

Let's set aside the fact that these people have no right to criticize the innocent leisure-time activities of others. Think I should learn to play real drums? Well, who died and made you the Queen Of Fun?

There is a very good reason that I'm not taking drum lessons. It turns out, I don't want to.

But the main problem with this criticism is that it makes a very common and very fundamental misunderstanding about the nature of the fake musical instrument experience: Playing Rock Band is not a less involved way of making music. It is a more involved way of LISTENING to music.

I don't want to make music. There are not enough hours in the day. I need a new creative outlet sucking up my time like I need a hole in my head. But I absolutely love to listen to music. And, when I play Rock Band, I play the songs I want to listen to, and I noodle along with them in a rhythmic, physical way that adds to my enjoyment of the song.

Listening to music is a fundamental human activity, requiring neither explanation or excuse. Sometimes I listen using a stereo. Sometimes I listen using Rock Band.

And I think most other players are the same way. I hope so. The unsavory alternative is Rock Band leading to the creation of hordes of new musicians. God, I hope not. Last time I checked, our world has no shortage of musicians.

So play it loud and play it proud. While it lasts. I honestly think that, in our new recession-wracked world, fake plastic instrument games are kind of doomed. I'll rant about this more in some future week when I don't have a good way to piss off Indie game fans.