Thursday, November 19, 2009

Make Your Game Easy. Then Make It Easier.

I started writing my first RPG for Spiderweb Software in 1994. Yes, this makes me old. When I started my cute, little shareware business, I had a lot of instincts for how to write a good role-playing game. Happily, about 85% of those instincts were good ones, so I was able to write solid games and make a living.

But 15% of my original instincts were not good. In fact, they were terrible, and it has taken many years for me to realize that. Even now, I have to fight those bad instincts with all of my heart, and I lose as often as I win.

My worst instinct has to do with game difficulty. I'm a hardcore nerd of the old school, and I'm not truly satisfied unless a game is really difficult. Other people, also known as "regular humans," do not, in fact, want this.

I used to succinctly describe my views about game difficulty thus:

People will forgive a game for being too hard. They will never forgive it for being too easy.

No. This is, in fact, completely, 100% opposite from the truth. A better summary of reality would be:

People will happily forgive a game for being too easy, because it makes them feel badass. If a game is too hard, they will get angry, ragequit, hold a grudge, and never buy your games again.

Video games are leisure time expressions of adolescent power fantasies. They should only be hard if players specifically request that they be hard.

I tend to like hard games. I am perfectly happy if any given title has 3 or 4 fights that requires 3 or 4 tries each to beat. But I am increasingly recognizing that this makes me a bit of a mutant. I am also realizing that while I like (or at least don't mind) the occasional repeated failure, I don't require it. I blasted through Brutal Legend with ease and I still had a great time. Plants vs. Zombies is easy, and it is also terrific. On the other hand, a game like Ninja Gaiden 2, which would happily make me refight bosses ten times on the easiest difficulty level ... Well, that was just stupid. Never again.

After long reflection, here is my new rule for RPGs I write:

When a player is on the default difficult level, has built his or her characters poorly, and is playing straight through the main storyline with mediocre tactics, that player should almost never be killed.

I can almost hear the heads of hardcore gamers imploding with impotent nerdrage. But seriously. If you have a problem with this, I think you're getting a lot of your fun from making other people have less fun.

Of course, a game should have harder difficulty levels. And, if a player chooses to opt-in on higher difficulty, they should be seriously nasty. But, when played on the default difficulty, the game should be accessible to your mom or average eight-year old.

I'm about to release my next game, Avernum 6. And it doesn't live up to what I have learned. In fact, in parts, it gets downright tricky. But then I'm going to write an all-new game series, and I promise that it will be pretty easy on Normal difficulty.

And if you turn the difficulty up to Torment, well, I'll be gunning for you.

Oh, and one parting thought.

If your game is actually fun, killing the player won't make it more fun. But nothing sucks all of the fun out of a good game faster than repeated failure.

289 comments:

  1. Always loved those character editors.

    ReplyDelete
  2. Avernum 5 was my favorite of the series. It was also by a huge margin the hardest. I actually had to use all those specialty potions that gather dust in my inventory. Sometimes I had to -- inconceivably -- leave an area so I could try again when my guys were tougher.

    I liked the difficulty, but I've been playing your games for 15 years. I had to wonder what new players thought.

    ReplyDelete
  3. You know, I love that RSS feed. Once in a while something will pop with a perfect timing.

    Sharing your experience with others is one of the most generous thing one can do.

    Thanks for that post. Timing was perfect for me. Maybe one day I'll be able to do the same.

    ReplyDelete
  4. I disagree, Jeff. Perhaps I'm a mutant myself, but I see things completely different; part of the fun a game can offer is challenge - not every game that is challenging manages to be also fun, of course.

    A good game will make it challenging by requiring you to think. In RPGs, this means fe. a combat encounter that is very difficult when tackled mindlessly but becomes significantly easier when the player makes an effort to choose appropriate tactics. This gives a sense of achievement, strokes the ego. Makes the player crave more of that nice feeling and thus keeps him playing the game. Sometimes up to 3 AM ;>

    ReplyDelete
  5. My gosh, your just like any other popular mainstream company. Make the games easy to appeal to the masses.
    It's this horrible attitude that led us to losing our arcade machines and losing our skills with games. Just look at Japan's thriving arcades, and how skillfully they play games.

    ReplyDelete
  6. @monocause: "I disagree, Jeff. Perhaps I'm a mutant myself, but I see things completely different; part of the fun a game can offer is challenge - not every game that is challenging manages to be also fun, of course."

    Then play at a higher difficulty level. It's always there. The important thing is to not make your fun mean less fun for others.

    @Alastair: "My gosh, your just like any other popular mainstream company. Make the games easy to appeal to the masses. "

    I love how you make trying to make my games actually fun sound like some sort of moral failing. Though, on reflection, your post looks like it was meant as a joke. Never mind.

    - Jeff Vogel

    ReplyDelete
  7. @Jeff: I think you're right. Every game should have a mode that will _practically_ play for you, even if I'd prefer a challenge.

    On the other hand, not every game developer sees it the same way, and if you're gonna build your games this way, I think it behooves you (as it behooves people with the opposite strategy, where Normal is really quite difficult), to give some inkling of what each difficulty level means when the players are choosing it. I hate nothing more than getting 10+ hours into a game before realizing I picked the wrong difficulty at the outset.

    Other lessons that follow-on from this:
    1. Let players change difficulty mid-game if feasible.

    2. Let players in an RPG respec, at a minimum, once after they've had some time to tool around with the system.

    -Brian

    ReplyDelete
  8. I agree.
    Jeff you really need to fully and explicitly describe each difficulty setting. I usually pick normal because I assume that's the setting the developer wanted the game to be played on. But now I feel like I should always pick hard with your games. If normal is for poor character builds and mediocre tactics you should say that in the description of normal or at least hint at it, maybe in a humorous manner.

    ReplyDelete
  9. I agree that games are not fun if they don't have the option of changing difficulty levels. But the player must know exactly what each difficulty level means.

    BTW: If normal is for bumbling fools who is easy for????

    ReplyDelete
  10. I'm in total agreement here. I play games to have fun, not to get frustrated. If I wanted to be frustrated, I'd spend more time at work. I don't shy away from switching to easy if need be, and I adore cheat codes and character editors. If I keep getting killed, I get bored real quick. I'm a story girl, which is why I like your games so much- the stories are so good I want to get to the next part, not get killed by a gazer for the 12th time. I can appreciate the puzzle aspect, trying to get the right system down to kill something, and I'll try a few times if I think it's just a strategy thing. If I just keep getting half my hit points taken away in one swing no matter what I try, forget it, I'm moving on to Mario.

    ReplyDelete
  11. Agreed. I was talking with a friend about this same topic just recently. Fun is directly proportional to your own personal level of difficulty. +1 for Jeff.

    ReplyDelete
  12. I think there's also the matter of how possible it is to overcome greater difficulty through learning to play better.

    The latest word on high-difficulty games is Demon's Soul, which is APOCALYPTICALLY difficult, yet has garnered wide praise. The reason: Although everything in the game tries to kill you, every opponent is conquerable if you plan ahead, learn strategies, and react quickly. You die a thousand deaths, but there is always, always, always something that you could have done to not get killed, and a huge sense of accomplishment when you learn all of those things.

    RPGs like Avernum have the problem that it's possible to just get stuck if you're in over your head with difficulty. You might be out of money and consumable items, or have characters that are badly spec'd. Decisions you made hours ago could have doomed you in your current save, and even if you understand how the whole thing work, it takes some metagaming to estimate whether your strategy is correct ("If I use this rare potion now, how long will it take me to find the next sidequest where Jeff gives out more potions?").

    In other words, in a game like Avernum, you pretty much have to play through the entire game once in order to learn how to be a better Avernum-player. That's a tall order for players who are just starting out, so it makes more sense to reserve genuinely challenging difficulty settings for series veterans and people who like the game enough to play it all the way through more than once. I suspect that RPGs of this kind aren't really suited to deriving fun from how hard the game is, even among the kind of gamers who enjoy hard games.

    ReplyDelete
  13. That is very true. I used to believe I love hard games, and later on I found I don't like hard games, I live managable challenges.

    It might just be me, recently I thought a good story telling part of a game is just as fun as the game itself. When I am really busy, I want the game to be movie watching easy :-)

    ReplyDelete
  14. I think that you are underestimating the flexibility inheirent in your own games. Given the RPGs of the type that you create, there is a certain amount of difficulty tailoring that a player will do all on their own as they play, provided you are clear with them.

    Your games are faily open and rarely force any kind of linear progression on the player, with plenty of secondary things to do and places to explore aside from the main plot progression. This means that the player is rarely railroaded into increasingly difficult encounters that they are not ready for. In fact, the very openness tends to make predicting a gradually rising difficulty curve almost impossible, the players will always find ways to screw up any such plans.

    That said, that same openness allows players to dive into challenge on any slope that they like, so long as you the author make it clear what the slope is for any given area or encounter. If, say, you have some cave surrounding by gnawed bones with shreaks and sulfur coming out, and a strong sense of foreboding and fear felt by the party, then the player will get the idea that this is a difficult area. When given the chance to buypass such an area in favor of obviously easier territory, most players will choose to go into the easier territory first. This gives them a chace to gain valuable experience and coin with minimal risk to themselves, and they can always come back to the difficult area later when they are better prepared in the hope of greater rewards. And if they are feeling brave or foolish, they could always try taking the difficult area first as a shortcut to levels and riches, albiet at a much greater challenge. I also tend to think that this works well with the power-fantasies you mentioned. If I could steamroll over the difficult areas, the reward might not feel as sweet as if I took my time, built up my strength on the easier areas, then tackle the harder areas when I am better prepared. Then I can say, "I can't believe I used to be afraid of that enemy. I can crush them easily now!" If you made that enemy easy to begin with, that sense of accomplishment is lost.

    The point that I am trying to reach is that I do not think that your games need a serious difficulty adjustment. I think that, structurally, they are at a great sweet spot where the player can choose how challenging they want to make their experience. Maybe you have some punishing optional boss encounters, but so long as they remain optional, you are not forcing a challenge upon the players they do not wish to tackle.

    ReplyDelete
  15. You inspired a post on my own blog.

    In short, I'm wary of absolutes like you talk about. 3DO's management had the philosophy that easier games were better, and we can see how that did for them. :/

    Some games don't have varying difficulty for various reasons. It's hard for an online game (MMO) to have varying difficulty, for example, since it's a shared, competitive game.

    Finally, I think you're barking up the wrong tree when it comes to RPGs. If I want an easy game, I'll go fire up Solitaire or visit Facebook. If I load up an RPG, I'm probably in the mood for a challenge. You have to deal with player expectations in this case.

    Some food for thought.

    ReplyDelete
  16. An important element of difficulty that this doesn't seem to look at is forgiveness. The price of failure, not just how often the game causes you to fail.

    It seems like most "hard games" I've seen lately have achieved that status just by manipulating that; Going from infinite to limited lives, or changing the frequency of checkpoints/savepoints, can make a significant difference in how difficult the game "feels," even when the game itself remains static.

    I'm drawing a blank on your other games, possibly due to application of your rule, but I remember Exile 1 deaths as being particularly cruel, dumping your dead character's loot across the floor, forcing you to carry it all if you want to save any of it and bring them back, not even discussing the process of bringing them back.
    Contrast that with RPGs (though no names are coming to mind) where a fallen character is propped up at 1 HP after battle, and the only time any progress is actually at risk being when all your characters die in the same fight.

    Should the player almost never die at all, or should death be easily conquered and dealt with?

    ReplyDelete
  17. The whole concept of "poor build" is a weird aspect of RPGs. I think the normal difficultly level should allow success with any reasonable build. If the game allows a hardcore player to create a min-maxed uber build, then the hardcore player can also set the difficulty higher if they want a greater challenge.

    ReplyDelete
  18. My experience with making games (I've made quite a few as a hobby developer though they're all free) is that if you don't actively think about it, you will make the game too hard. My situation is probably a bit different from yours since you have betatesters and an extended QA period, whereas I just tend to do my game and then be done with it. (I do hobby games for the fun, not to make money. Although I am a professional games developer as well).

    A small request about your difficulty levels: If you're going to do this, please don't name them "Normal", "Difficult" etc. Instead, try to make it sound like something the player can identify with: Beginner, Average, Experienced, Hardcore (for example). I like my games to be fairly challenging as well, but I wouldn't think to play on Difficult instead of Normal.


    Finally, if you could do a post on why you aren't selling your games on Steam, that would be interesting.

    ReplyDelete
  19. Why should this difficulty be the default one ("normal") ?? Why not "easy", "very easy", "extremely easy", etc. ? By making "normal" difficulty very easy you take fun from clever player in favour of dumb and unskilled ones. That cannot be praised. "Normal" difficulty should be normal (middle), not kid- or grandmother-oriented.

    ReplyDelete
  20. Psychochild said: "Finally, I think you're barking up the wrong tree when it comes to RPGs. If I want an easy game, I'll go fire up Solitaire or visit Facebook. If I load up an RPG, I'm probably in the mood for a challenge. You have to deal with player expectations in this case."

    The key, I think is, that YOU fire up Solitaire or Facebook, when YOU want an easy game. I might go to the park and toss some stones into the pond or feed my change to the ducks, but that is totally beside the point.

    Also, this discussion about game difficulty is infact about combat difficulty. What I deduce from some comments in other forums and such is that people who don't even bother to read through dialogue and follow some sort of storyline complain about fights being too easy while they find puzzles and labyrinths tedious. But you forget that you can turn combat difficulty up, which I find unneccessary for my personal taste, but okay if that's what you want. How about riddle and puzzle difficulty? How about mission complexity? That's what I would care about more and that sure enough feeds into overall game difficulty, doesn't it?

    Perhaps it would be good to have a tiny questionnaire before you start the game to find out what difficulty setting would be appropriate and set the preferences accordingly.

    ReplyDelete
  21. I agree Jeff. I'm an RPG player of the old school as well. Though I like a challenging game, repeated death is no fun.

    There's nothing worse than finding yourself boxed into a corner with a character build, unable to progress further because you failed to look up the munchkin's guide to min-maxing prior to playing.

    Normal difficulty should be for normal people.

    ReplyDelete
  22. There are a couple of games (albeit not RPGs) that I have abandoned because of this issue. And note that a lot of games don't have easy settings, only normal and hard. After trying something and failing for 10 or 12 times that's it for me.

    ReplyDelete
  23. Many game designers see it as their duty to not only challenge the player, but to prove how much more "clever" they are by making challenges that are difficult to the point of frustration. That's fine. Some people want that. There are no absolute rights and wrongs in game design.

    The important lesson to draw from this article, though, for both camps, is to be conscious of your audience and their wants/needs. Make sure you're providing entertainment for them, and that you're clear in your expectations of them.

    ReplyDelete
  24. I generally agree with Jeff's sentement, and I should note that my tastes have changed over the years. In the 90's I was in high school, loved pouring over every tiny detail and tactic of a game (especially RPGs) at that time. Now that I'm older, have children, my time is somewhat limited and my taste for the "challenge" has waned.

    ReplyDelete
  25. Haha, I think I'm an RPG masochist. I'll deliberatly not allocate skill points or improve creations in the Geneforge games and relay tricky fights a dozen times perfecting an elaborate stratagy.

    ReplyDelete
  26. This is practically god given mathematical truth. I've been trying to argue this for years, and it's awesome to hear you support the same idea. Every time a player dies, the chance increases that he will never play your game again. The player is playing to have FUN, not to lose. Even for me, in Geneforge 5 I usually stop playing for the day/week around the time I first die. And I'm a pretty hardcode oldschool gamer.

    ReplyDelete
  27. I think this could all depend on the genre of the game, perhaps RPG's are a rare exception to the general rule as players are here to play it for storyline, for role-playing etc etc. However, outside of the genre which spiderweb has been very focused on over the years, studies have shown that easier is not more fun, infact quite the opposite. There have been actual doctors and cognitive specialists performing case studies on this for years and the results all point to the fact that players attain more enjoyment and satisfaction from a more difficult game than an easier one. There is still a fine line to walk, it can't be too hard nor too easy however studies show that games which lean more towards the difficult end of the spectrum are rating much more favorably than those that lean towards the easier one.

    I would also suggest that you spend some time reading and learning about temperment theory and over all cognitive psychology. The problem with our industry is that we have people saying 'this is best, or that is more fun' and no one has a damned clue why. They have opinions and perhaps they made a game in the past that was a hit and they loosely attribute it to some aspects of their design but there is a world of cognitive research out there in the area of fun and then specifically in the area of video game fun. If we don't learn about how our understanding of human psychology works how are we ever supposed to forward our medium in a meaningful way as we are just stumbling around guessing at what works and what doesn't.

    Again I think you're idea might work for rpg's much more so than any other game but outside of this genre I feel you are off the mark

    Two authors that you might want to read

    Jesper Juul:
    http://www.jesperjuul.net/text/fearoffailing/

    Chris Bateman:
    http://www.ihobo.com/

    Of course both of these gents have a bunch of articles up on www.industrybroadcast.com

    ReplyDelete
  28. Ah that 2nd last paragraph sounded so egoic and I see myself standing up high pointing my finger down. I think the more all of us study and research any area of science that can allow us to learn more about giving our players a more enjoyable experience the easier we can 'quantify' fun so that it can be broken down and further refined with conscious understanding instead of just repeating 'what works' as that can lead to stagnation and complacency in our design

    ReplyDelete
  29. This is very insightful, but I guess it may be a bit subjective. I'm into RPGs for storyline and setting, so I'm totally in the camp of not wanting to die 50 times or restart halfway through cause I'm not a pro at that game yet. A key point that you make Jeff that I think some folks may have glossed over, is that you directly emphasized "the Main Storyline". You *should* reasonably be able to complete the game the first time you play through on the default difficulty! Now, if a game designer just has the sadistic itch that must be scratched, there are always sub-quests and side-plots that are totally optional, but can be made obscenely hard to flex your mental prowess!! I see nothing wrong with that at all, that's great for people who want to seek it out. In Avernum 5, the monster hunting quest chain or raiding Gladwell fall into those catagories, as well as a couple other places.

    Another blog that has some interesting data on game/player dynamics is:
    http://lostgarden.com/2009/11/testosterone-and-competitive-play.html
    It's primarily focused on multiplayer games, but I think there's a bit to be gleaned about single-player games/gamers too.

    ReplyDelete
  30. *nods* I understand what you mean, I typically play on the easiest difficulties and up the ante as I see fit.

    However from playing your games; (namely the demos) I have found that while the games can sometimes be down right dangerous, it made it that much more invigorating to beat. To think of different ways to get past an obstacle, and what I should do to prepare. If I still can't get past, then I typically go and grind for some levels. Since I must be rushing the game too quickly, especially if I cannot get past an important point in the game. This has taught me to level/build/gather as much as I can before I do any more continuation in the story, that will make it easier in the long run.

    I think that in some regards, the type of game is what matters the most. RPGs can typically get away with difficulty, due to the ability of building a character(s) to meet your needs. Plus saving after every battle is handy too, then loading... and saving.

    Ultimately, the individual can be the problem. Since you have to cater to their needs/interests, what kind of game do you make? Is your game a pick up and go? Do you have to spend some time figuring things out? Do you need to read a manual to figure out every aspect of a game?

    My only problem with an RPG is re-playability, which ties into 'end-game' syndrome. I have personally found, that RPGs lose their value after playing it through once or twice. This is usually the result of knowing where everything is, where to go for this/that, what to do, and the result of action. Of course, having a difficult game or setting available can help you get past that problem. Since it'll be harder to achieve what you know you need to do. Plus beating something hard tastes so sweet.

    Anyways, I'm rambling on for too long. Ultimately, a game typically will fall into some niche if it is not generally accepted. Be it for the hardcore, the jelly puddings, or the odd ones in-between.

    ReplyDelete
  31. It's very very difficult to walk that thin line between "challenging" and "frustrating".

    Pre-patch Dragon Age on normal difficulty was a beautiful thing; almost every battle required some thought and tactics to make it through without using a health potion or other limited resource. You'd need those for the boss fights.

    Then they patched it, and normal became much easier, and hard stayed where it was (too damn hard), leaving a gap where that perfect difficulty had been. Doh.

    That's my concern. I hate getting my ass kicked constantly (eg, Torment), but I also hate games that I could play with one hand while eating a sandwich and watching TV. I don't particularly care about the default (Torchlight on normal is quite easy), as long as there's a nice challenging middle ground available.

    ReplyDelete
  32. Oh, and since I mentioned Dragon Age, I should also mention that healing/recharging automatically after combat (except for lasting injures if you got "killed") was a brilliant choice that made the game so much less micromanage-y but no less challenging. If you had survived one battle, you could go into the next fully prepared without wasting potions or time.

    It probably made the game easier for the designers to balance too, since you could assume the party would be at full strength for each battle.

    ReplyDelete
  33. Anyone tried a game with automatic difficulty adjustment?
    Not certain if it'd work or not.

    My guess is it'd work great if the player doesn't know it's there.

    (Tried a quick web search, but got academic papers - was looking for personal opinion)

    ReplyDelete
  34. Have you played Demons Souls? I think it effectively refutes everything you've written here. It's caught the attention of the "mutant" population for sure, but it's turning a lot of people (back) on to the idea that a game can shove failure in your face repeatedly and still be fun in spite - or even because - of it. http://www.gamasutra.com/php-bin/news_index.php?story=25238

    ReplyDelete
  35. I am glad to hear that your "normal" difficulty level will be easier. ^_^

    Another feature I think is nice (re: your point about poorly built characters): I'd prefer if I could build my characters without having to go on the internet and read the spoiler files. Hard enough to figure out whether Strength, Dexterity, Melee Weapons, or Quick Action will make me deal more damage; I got halfway through the game before realizing I needed to unlock the secret skills like Blademaster, Anatomy, and Lethal Blow. Even with the spoiler files it's all very mysterious: is it better to spend four skill points on a rank of Blademaster, seven on a rank of Melee Weapons, or six on a rank of Quick Action?

    I'm not afraid of numbers, but to build a good character I need to actually know what the numbers are...

    ReplyDelete
  36. I agree here - certainly I'll notice that a game is easy, but it takes me a long while to realise it mostly due to the fact that the less I die, the more I feel a part of the game world. Way to tell me I'm in a game by showing a game-over screen. Also, I don't have a lot of spare time, so spending that time doing the exact same sequence really bores the hell out of me and leads to a quick uninstall.

    Difficulty levels are there for a reason. I hate games that either give you no difficulty choices (not every player has the same skill-level or inclination to spend time on the game) or only has normal and hard. How about a sliding scale after you've played for a while (something that allows you to adjust flow of enemies, amount of ammo, AI capabilities in an FPS for example).

    What's normal for one game is hard for another. Difficulty levels are tricky to correctly do, so one should be able to switch freely while playing (being stuck on a single difficulty level for the rest of your game is a really poor idea especially when one boss fight is all that you have an issue with).

    ReplyDelete
  37. For what it's worth, as one of those weirdos who always plays all your games on Torment, I'm pretty satisfied with A6's difficulty so far. I particularly enjoy the fact that there are challenges of widely varying difficulty in each area, so it's possible to go off the beaten path a little and find encounters that are meant to be way beyond my level... and then find a way to beat them anyway. Or, if I don't feel up to taking them on yet, I can do some easier quests and come back with more levels and equipment. A5 did that sort of thing to a lesser extent, and A4 really only had one or two areas that were signficantly harder than their immediate surroundings.

    Basically what I'm saying here is keep putting challenge areas in your games, make sure they're actually challenging on the highest difficulty, and I'll be a happy camper. I don't mind being able to mostly barrel through the main plot, as long as there's *something* out there that's a challenge.

    ReplyDelete
  38. I think it's possible to satisfy those looking for a challenge and those looking for easy enjoyment with good game design. Game difficulty is not necessarily easy to measure objectively, especially in RPGs where so much is dependent on your characters. Many games are hard for casual, inexperienced gamers because they are poor teachers and leave the player unprepared for difficult sections, whereas some games may require a lot of skill or tactics but feel quite easy because the game ratchets up the difficulty gradually and ensures that the player is well-prepared and has learned the necessary tactics. The key is not to make the game easy for incompetent players, but rather to make the incompetent players competent. Don't make it easy if the player makes poorly-designed characters, rather make the default characters good.

    Changes in difficulty level also greatly affect how hard the game "feels". Games that contain long stretches of easy or moderate difficulty interspersed with a few memorable, challenging sections or that increase the difficulty only gradually feel easier and are much less frustrating than games that continually punish the player with difficult areas or games that suddenly switch from being easy to impossible.

    Finally, in the case of RPGs it's possible to make the difficulty somewhat self-adjusting with optional fighting. I'm not suggesting that players should be forced to grind, only that doing extra leveling should be possible if the player doesn't feel strong enough to advance or to help them recover from bad decisions.

    ReplyDelete
  39. I agree with this blog post. I have had 5 since it came out and have not finished it (2 attempts, the second I started using cheats but stopped due to moral reasons ^_^). I like the Avernum series for the story, but I don't want to spend so much time that it starts being a waste of time to me. I have not had issues with the games before 5 though.

    ReplyDelete
  40. Some people don't really seem to be getting what you're saying at all - that he wants the games to be easier on 'Normal', not that he wants the games to be easy in general. There will still be Torment difficulties that will totally violate the geneva conventions of gaming, just the average gamer will not get surprised by them in the normal setting. I like that.

    Branden up above mentioned Demons Soul, and while I know it is an excellent game, it is not the /failing/ that is making you excited ,it's overcoming something quite difficult - and something you can get in many games just by cranking difficulty back up to Hard on many games.

    ReplyDelete
  41. I agree with this...To a certain extent.

    See, lately there seems to be a trend of making games TOO easy, like, beat the game without dieing once easy. Legend of Zelda: Twilight Princess is a good example of this. I wouldn't have minded if they had given me an option to make it harder, but there is only one difficulty level, and it is far too easy. Did this stop me from enjoying the game? Not quite. Did it stop me from buying my own copy (played a friend's)? Yes. I would have totally bought the game for myself it it had a harder difficulty (adding replay value) but it was just one of those games that you 'experience' rather than 'beat'. Another game that's far too easy without adding an option to make it difficult is Prince of Persia (the newest one). Again, the game would have been great with a Hard Mode, but they didn't give us one.

    But in general, I agree that people can forgive a game for being too easy rather than too hard. I know more people that enjoyed games like Twilight Princess than I know that enjoyed games like R-Type or GodHand. I myself prefer for a game to be Challenging, rather than Easy or Hard. I want to die during levels, forcing me to get better, but I don't want to feel like I am being punished for not being good, because then it makes it so losing becomes a hassle and it discourages trying.

    But really, adding difficulty options is very important, I think. By doing so, you can maximize your audience by providing different levels of experience to each of the types of gamers that wants to play your games.

    I sold my Wii because I felt Nintendo was purposefully alienating more experienced gamers by, not only removing the hard features of their games, but making their games even easier as a whole (games that play themselves?). This is the sort of Too Easy that I can't forgive. However, if this easy feature was present in a game that ALSO had a Hard Mode, I think I would be more accepting.

    A game doesn't have to beat up the player for being bad, I just think that it needs to be rewarding to the player for trying, as well as giving the player the opportunity to do so.

    ReplyDelete
  42. I agree on all but one point. A player with poorly made character going through only the main story with mediocre tactics should in my opinion have some hard time in the the game if playing on a normal difficulty unless normal is the lowest difficulty available. I don't know but I was never a stranger to going with the Easy option over Normal but that might not be the case for most players.
    I really like the ability to change difficulty ingame, after the game starts, since then I wont have to start over again if it is to hard/easy or if I'm having problems with a specific area of the game. Even if I consider myself as a cheater for doing the latter I still like the option to do so.

    ReplyDelete
  43. wow i remember playing avernum 1, i played it on a mac game disk and that was pretty sweet back in the day. did not know there were more of them.

    ReplyDelete
  44. I agree with the comment "If you're sacrificing your players' fun to have your own fun, then you're doing something wrong". I've played D&D as wall, and a sadistic DM SUCKS to play with.
    I've always found the Exile/Avernum games decently well balanced, though at some points I did find them downright atrocious. But never as bad as some areas of Baldur's Gate, where I could NEVER figure out how to get by without using a cheat.

    You shouldn't be able to play a game without dying a few times. You need to struggle a few times to be able to go "YEA!" when you finally beat it. But that shouldn't be every battle, or even every third one. But Boss battles should exist. Considering that most people play a hero to escape from reality and be 'special' for a few short hours of a day, I think it's good if the game designer doesn't try and remind them of their mortality for more than 10% of it.

    ReplyDelete
  45. If your goal is to sell games, yes make them easy. If your goal is to make good games, make them fair and true tests of skill. True tests of skill are necessarily hard because people who lack skill will lose and only those few who have it will win.

    ReplyDelete
  46. One of my finest gaming moments was in the legendary space quest II in glorious cga. Don't want to waste the plot if you haven't played it yet (go do it!), but there is an event in the game that seems innocuous, but when you're moments from the end, that innocuous event has a deathly outcome forcing you to effectively start again because you're unlikely to have an old enough savegame. It was cruel and beautiful in equal measures.

    Difficult and tricky is good sometimes.

    What you're describing is a lot like the Nintendo "computer controlled" approach that they're discussing with their nextgen console games to let little kids get value out of the games.

    If space quest II had recognised that I wasn't a good enough player for the hard bits (maybe I died a bit too much walking through the infuriatingly difficult maze of vines) maybe it would have pulled the final beautiful punch and just let me complete.

    I'd suggest that you definitely patronise your customers and make an explicit Easy mode, make it the default even, that way when the player starts the game they know that they're not buying into the full experience. That's a lot better imo and could even increase the replay value for the casual gamers that you are rightly courting.

    ReplyDelete
  47. It is nice in a game where you can grind and then end up with powerful characters that wipe out their opponents easily, while at the same time if you just prod along and don't do anything special you notice your characters have to work for it, but generally come out on top.

    Ad to this mix some "shortcuts" in the story that a sufficiently strong party (due to hardcore grinding), could get ahead at certain points and beat the bad guys in a different (and faster) way.

    Nothing like the bad guys underestimating the characters and the game actually detecting this in the case the party managed to use the shortcut: "No! You should not be here yet! How did you escape my servants!?"

    ReplyDelete
  48. Its a double-edged sword. Your original premise wasn't wrong.

    "People will forgive a game for being too hard. They will never forgive it for being too easy."

    Your secondary conclusion isn't really wrong either..

    "People will happily forgive a game for being too easy, because it makes them feel badass. If a game is too hard, they will get angry, ragequit, hold a grudge, and never buy your games again."

    Both are right, for different people.

    I have only recently begun playing games on hard difficulty settings. Not the most hard, but 1 notch up from what the default is. That's been my new standard for mainstream games for the past couple years.

    I used to dislike doing that and, your comment about getting enjoyment out of the game from other people's misery (paraphrasing) might not be totally inaccurate. I used to hate the idea that the default setting wasn't as hard as I liked.

    But you have to understand where I come from (and I know you do). When I began playing computer and video games it was about 1980 (probably earlier if you count PONG). Games were cruel, unforgiving, bitches. Hell, we didn't even complain much about game wrecking bugs in those days, just opting to start over and try to avoid that bug the next time.

    At some point games added easy modes, which I barely noticed, since I never played on them. And stayed repetitively difficult on default settings until about 6-8 years ago I'd say. Since that point there has been drastic, and nearly fun-destroying (for me), easing up on the difficulty.

    The idea that I couldn't just start up a game and get the difficulty I like still bothers me. I don't like having to fiddle around until I find a setting I like. For one thing, how do I know that a setting that seems right as first is going to remain right at the end of the game. Difficulty should ramp up as a game goes on, and I'm not looking for "insane" difficulty levels. Just the standard challenge I've been used to. I'm completely against (for myself) changing difficulty level after I'm in the middle of a game. It just feels too much like cheating.

    But, I digress. I'm now in my mid 30's, married with children. I don't have as much time as I used to to play games, so I recently decided to take the plunge into increasing the difficulty level when I play a game. I don't have the luxury of replaying a game, so I try to make it fit my standards on 1 play through.

    I just finished Mass Effect 2 on hard, and I finished Dragon Age on hard as well this fall. I hear Fallout New Vegas will have a Hardcore mode, which I might try.

    Its taken some getting used to, but its become my standard playthrough now in mainstream games.

    I just began Avernum 6 this weekend. I'm playing on Normal, as I have with all your games. It sounds like I should still be OK with this one, but I may have to ramp it up for your next series.

    I just urge you, as others already have, to make it as clear as possible what each of the difficulty levels mean as explicitly as possible so we can make the right choice from the outset.

    ReplyDelete
  49. Thanks for your posting specs and prices. Thanks again :)

    ReplyDelete
  50. We all know by now how Christian Louboutin complicatedly created their masterpieces and they’ve shown it through some of their works that we have featured here. Amazingly, they are still able to think of new designs that gets better and better every time like the Christian louboutin
    If this Christian Louboutin Bianca platform shoes is not a work of brilliance then I don’t know what it is. This intricately designed pump features a tan leather base upper overlaid with laser-cut black patent leather that creates the lace-effect detailing. The laser-cut overlay exhibits a unique pattern throughout the upper and gives this pair a one of a kind look. This same detailing is also adorned on the skyscraping 5 inch heel. Facade of this pump also has patent leather trims surrounding the cut out detail on the lace-up eyelets. Finishing this lovely pair are the black leather lining and nude leather sole. black louboutin shoes .

    ReplyDelete
  51. It answers a lot of my questions but there is still more info I need. I will drop you an email if I can find it. Never mind I will just use the contact form. Hopefully you can help me further. Thanks for shared

    Finance News

    ReplyDelete
  52. It is a very informative and useful post thanks it is good material to read this post increases my knowledge
    temp tattoos

    ReplyDelete
  53. This pair of Christian Louboutin Pumps has a stunning display that you can strut with on an evening affair paired with your dress for a ballerina look or with your skinny jeans and silky top for a classic, urban style. With its luscious dark burgundy approach, these retro booties can really make a fine statement or memento of your fashion. Ralph Lauren Collection’s ‘Pilar’ Bootie showcases the pleated design at peep toe, full suede upper that sits on 4” suede covered heel, the insole is built in fine leather, and the entire shoe Christian Louboutin Black Bianca

    ReplyDelete
  54. With its luscious dark burgundy approach, these retro booties can really make a fine statement or memento of your fashion cerita seks, cerita panas, cerita sex, cerita panas.

    ReplyDelete
  55. I was searching on the internet for help with geneforge and I found your blog. I don't know if you were in a bad mood or what. Calling all video games adolescent power trips is ridiculous. I just finished Morrowind and the Tribunal expansion again and I had a whole mixture of emotions through my gameplay, and power-tripping was a small portion of the adventure. That's what you do for a living huh, create power trips for childish minds? Well why didn't you go be a plumber then, more useful and more money!

    ReplyDelete

  56. frivGames 2018 is new flash games which are expected to be the best Friv 4 games to play. You can find all game Friv 4 school free in Friv 2018 and Friv 4 School .Friv 2018 is one of the number one websites that offers thousands of exciting games around the world with high quality. Here, you can search for games in any category. We guarantee that your satisfaction is our pleasure.

    tủ nấu cơm
    máy làm Ðá

    ReplyDelete

  57. Free slots and free slots online games selected by professional! Find the best payout casino, free bonus online casino and best real money slots games!

    ReplyDelete
  58. Very nice post here thanks for it .I always like and such a super contents of these post.Excellent and very cool idea and great content of different kinds of the valuable information's. Machine learning training in chennai
    python machine learning training in chennai
    best training insitute for machine learning
    <a href= "https://www.credosystemz.com/courses/machine-learning-training-chennai/”>machine learning training center in chennai</a>

    ReplyDelete
  59. Great efforts put it to find the list of articles which is very useful to know, Definitely will share the same to other forums.Trending Software Technologies in 2018 | Hadoop Training in Chennai | big data Hadoop training and certification in Chennai

    ReplyDelete
  60. You have a great blog here! would you like to make some invite posts on my blog?

    Click Here
    Udemy.com

    ReplyDelete
  61. I’m impressed, I must say. Really rarely do I encounter a blog that’s both educative and entertaining, and let me tell you, you have hit the nail on the head. Your idea is outstanding; the issue is something that not enough people are speaking intelligently about. I am very happy that I stumbled across this in my search for something relating to this.

    Website
    Information

    ReplyDelete
  62. This is a very great post and the way you express your all post details that is too good. Thanks for sharing with us this useful post :

    obat hidrosefalus paling ampuh dan aman
    cara mengobati bisul yang sudah pecah
    cara mengobati kanker pankreas
    cara mengobati mimisan

    ReplyDelete
  63. The share your really gives us excitement. Thanks for your sharing. If you feel tired at work or study try to participate in our games to bring the most exciting feeling. Thank you!
    Tháo lắp điều hòa tại cầu giấy
    Tháo lắp điều hòa tại cầu diễn
    Tháo lắp điều hòa tại mỹ đình
    Cho thuê nhà vệ sinh
    Cho thuê nhà vệ sinh

    ReplyDelete
  64. Given article is very helpful and very useful for my admin, and pardon me permission to share articles here hopefully helped :

    Obat asma mujarab

    ReplyDelete
  65. Beating a hard game was a challenge. I always tried to finishing the game completely. That includes getting or secrets.
    s128
    aplikasi live22
    link url asialive88
    indobetplay
    918kiss daftar
    slot live22
    mega888 indonesia
    daftar mega888

    ReplyDelete
  66. The website is looking bit flashy and it catches the visitors eyes. Design is pretty simple and a good user friendly interfacejogos io
    jogos friv online
    Jogos live
    jogos friv 4 school

    ReplyDelete
  67. Usually I never comment on blogs but your article is so convincing that I never stop myself to say something about it. You’re doing a great job Man, Keep it up.
    Python training in bangalore

    ReplyDelete

  68. Fast cash offer for you today at just 2% interest rate, both long and short term cash of all amounts and currencies, no collateral required. We give out from a minimum range of $2000 to a maximum of $20 million.We are certified and your privacy is 100% safe with us Apply now for your instant approval and transfer approval process takes just 3 hours. contact us now
    I'll advise you can contact us via email at
    Contact Us At : abdullahibrahimlender@gmail.com
    whatspp Number +918929490461
    Mr Abdullah Ibrahim

    ReplyDelete
  69. Poker Server IDN Thank you for your article that is very useful and provides complete information for information seekers in the world.

    ReplyDelete
  70. Hi there,
    Nice Article I really enjoyed this post Thanks For Sharing, check out this
    Ascent WORLD is one of the World’s leading ‘total solutions’ providers, offering a simple, cost-effective route to ISO Certification in India & Sri Lanka. Ascent offers a wide range of certifications, like ISO 9001, ISO 14001, ISO 45001, HACCP, CE Mark and more.

    With Ascent world, ISO Certification is no longer a painful process

    ReplyDelete
  71. It is a very informative and useful post thanks...
    angularjs training in bangalore - AngularJS Training in Bangalore - Learn AngularJS 6 from Expert Real-time Trainers
    at i Digital Academy with Live Projects and Placement Assistance. Book a Free Demo Today.

    ReplyDelete
  72. idn poker situs judi poker yang menjamin anda mendapatkan keuntungan besar dengan mudah dan cepat setiap harinya, anda cukup deposit 10 ribu rupiah di bank lokal seperti BCA, BNI, BRI dan Mandiri untuk mendaptkan tambahan bonus, ayo klik link di bawah ini untuk bermain di idn poker.
    http://gearcraft.us/forums/user/situsidnpokeronline/

    ReplyDelete
  73. VRN is one of the leading Offshore IT outsourcing companies in India offering Custom Software development services. Hire Virtual Employee List of best Punjabi songs (List of latest Punjabi songs), List of best Punjabi songs: Hello friends, best punjabi songs 2019, download punjabi songs, punjabi songs mp3, latest hit punjabi songs, listen punjabi songs list of Punjabi songs List of Bollywood comedy Films

    ReplyDelete
  74. Thank you shearing such useful information. Keep shearing on it.

    If you are want to download new movies like south Hindi dubbed movie and dual audio Hindi dubbed movies from movie rulz, and then this is the place from where you can download the latest cinema.


    Download and Watch Hollywood South Hindi Dubbed

    ReplyDelete
  75. idn poker situs judi poker online yang sudah berlisensi dari PAGGCOR dan BMMtestlabs untuk menjamin seluruh pemain tidak terkena kecurangan saat bermain judi, hanya dengan modal 10 ribu anda sudah bisa bermain di idn poker tanpa harus mengeluarkan banyak modal untuk bermain, ayo klik link di bawah ini untuk bermain di idn poker.
    https://academist.elated-themes.com/forums/users/situsidnpokeronline/

    ReplyDelete
  76. Hi there,
    Very useful article, thanks for sharing this post. Check this out

    ISO 14001 Certification

    ReplyDelete
  77. I finally found great post here.I will get back here. I just added your blog to my bookmark sites. thanks.Quality posts is the crucial to invite the visitors to visit the web page, that's what this web page is providing.
    data science course Mumbai
    data analytics courses Mumbai
    data science interview questions

    ReplyDelete
  78. Artikel ini sangat menarik untuk di baca.
    Namun saya juga memiliki artikel yang menarik untuk kalian baca silahkan klik link dibawah ini untuk masuk ke artikel kami:

    Download Aplikasi IDN Poker Apk Versi Terbaru Server IDNPlay Android dan iOS

    ReplyDelete
  79. Artikel ini sangat menarik untuk di baca.
    Namun saya juga memiliki artikel yang menarik untuk kalian baca silahkan klik link dibawah ini untuk masuk ke artikel kami:

    Download Aplikasi IDN Poker Apk Versi Terbaru Server IDNPlay Android dan iOS

    ReplyDelete
  80. Artikel ini sangat menarik untuk di baca.
    Namun saya juga memiliki artikel yang menarik untuk kalian baca silahkan klik link dibawah ini untuk masuk ke artikel kami:

    IDN POKER APK

    APK IDN POKER

    DEPOSIT POKER PULSA

    ReplyDelete
  81. This is a wonderful article, Given so much info in it, These type of articles keeps the users interest in the website, and keep on sharing more ... good luck.
    ai courses in mumbai

    ReplyDelete
  82. It is a very informative and useful post thanks it is good material to read this post increases my knowledge
    accent pillow case baby burlap boudoir
    accent pillow case baby burlap rug
    accent pillow case baby burlap sofa

    ReplyDelete
  83. I finally found great post here.I will get back here. I just added your blog to my bookmark sites. thanks.Quality posts is the crucial to invite the visitors to visit the web page, that's what this web page is providing.

    data science course

    ReplyDelete
  84. Very Interesting blog. Thanks for sharing this blog. You can also go through blog which is related to this which is providing variety of movies also. For details you can visit our official website.

    ReplyDelete
  85. hey if u looking best Current affair in hindi but before that what is current affair ? any thing that is coming about in earth political events. things that act on the meeting, if need this visit our website and get best Current affair in hindi

    ReplyDelete
  86. To establish a network by putting towers in a region we can use the clustering technique to find those tower locations which will ensure that all the users receive optimum signal strength.
    Data Science Course in Bangalore

    ReplyDelete
  87. Thanks for Sharing This Article.It is very so much valuable content. I hope these Commenting lists will help to my website
    I just loved your article on the beginners guide to starting a blog.If somebody take this blog article seriously in their life,Java training in Chennai

    Java Online training in Chennai

    Java Course in Chennai

    Best JAVA Training Institutes in Chennai

    Java training in Bangalore

    Java training in Hyderabad

    Java Training in Coimbatore

    Java Training

    Java Online Training

    ReplyDelete
  88. This article make player Very interesting and easy step about blog. Many blogs I see these days do not really provide anything that attracts others, but believe me the way you interact is literally awesome.You can also check my articles as well.

    DevOps Training in Chennai

    DevOps Online Training in Chennai

    DevOps Training in Bangalore

    DevOps Training in Hyderabad

    DevOps Training in Coimbatore

    DevOps Training

    DevOps Online Training

    ReplyDelete
  89. Thank you for sharing such a nice and interesting blog with us. I have seen that all will say the same thing repeatedly. But in your blog, I had a chance to get some useful and unique information.
    Data Science Training In Chennai

    Data Science Online Training In Chennai

    Data Science Training In Bangalore

    Data Science Training In Hyderabad

    Data Science Training In Coimbatore

    Data Science Training

    Data Science Online Training

    ReplyDelete
  90. Just saying thanks will not just be sufficient, for the fantasti c lucidity in your writing. I will instantly grab your rss feed to stay informed of any updates.
    data science training in Hyderabad

    ReplyDelete
  91. Learn the advanced data science course concepts and get your skills upgraded from the pioneers in Data Science. Learn fundamentals of data science, Machine Learning & AI.
    data science training in bangalore | data science course bangalore

    ReplyDelete
  92. Excellent information in this Post. Keep it up. Thanks for sharing
    game development companies in pakistan

    ReplyDelete
  93. Firstly talking about the Blog it is providing the great information providing by you . Thanks for that .Hope More articles from you . Next i want to share some Information about Salesforce training in Hyderabad .

    ReplyDelete
  94. The presentation of the article is very good, every word written has a meaning and is very useful for the readers. I hope that you can write useful articles for readers like this, we also have several articles that are also interesting to read. sbobet.com
    link sbobet88

    ReplyDelete
  95. Thanks for sharing such useful information with us. I hope you will share some more info about your blog. Please Keep sharing. We will also provide Quickbooks Customer Service Phone Number Contact us +18777510742 for instant help.

    ReplyDelete
  96. Great work. You have done an excellent job. Thank you for sharing such a knowledgeable piece of work. In case you are struggling with Quickbooks Customer Service Phone Number at any point in time, call +1-877-948-5867 and get instant assistance from experts.

    ReplyDelete
  97. Very interesting article to read it. I would like to thank you for the efforts you had made for writing this wonderful article. This article inspired me to read more. Keep sharing on updated posts…
    Learn Digital Marketing Course in Bangalore with Live Project Work & Case Studies taught by Ranjan Jena (10Yrs Trainer). 100% Guarantee to Clear Job Interview.

    ReplyDelete
  98. The Trusted Allbet Agent in Singapore featuring original game play, thousands of game types, amazing graphics and real dealers. You'll definitely have a blast playing these games with 24/7 customer support. Our developers did a great job and keep Allbet games updated. Download Allbet Game now and get the assurity to never get bored in your free time.

    ReplyDelete
  99. I learn new information from your article; you are doing a great job. Keep it up

    FSC Certification

    ReplyDelete
  100. IDN Poker Open Card 2021 merupakan sebuah aplikasi idn poker Indonesia online uang asli yang saat ini sangat hanya dibicarakan dan diberitakan di kalangan pecinta judi kartu poker online terbaik dan terpercaya di Indonesia.
    1. Aplikasi Open Card Android dan iOS
    2. Bonus New Member 20%
    3. Bonus Refferal 10%
    4. Tersedia bonus Rollingan Mingguan dan Harian

    Login IDN Poker APK Terbaru 2021
    Deposit IDN Poker Pulsa 10rb
    APK IDN Poker Versi 2021
    Download APK IDN Poker Versi Terbaru
    Poker Deposit 10000 Tanpa Potongan
    http://www.idnpokeropencard.com/idn-poker-apk-versi-terbaru-2021/
    IDN Poker APK 2.1.0 untuk Android

    ReplyDelete
  101. IDNpoker menggunakan teknologi terbaru dalam menyediakan pengalaman game online yang luar biasa. Dengan jumlah pemain yang melebihi 600.000 setiap bulan serta 100 juta pengguna aktif yang tersebar di berbagai mitra IDNplay, kami merupakan server situs poker online terbesar di Asia. Selain poker, terdapat juga permainan lain yang mendukung semua mata uang asing untuk kenyamanan anda dalam bertransaksi. Terdapat 7 jenis permainan kartu online yang dapat anda nikmati seperti poker, ceme-keliling, domino, ceme, capsa, super-10 dan omaha.
    naga77
    daftar sbobet99
    piala eropa
    sbobet99
    idn poker indonesia

    ReplyDelete
  102. Hey! Excellent work. Being a QuickBooks user, if you are struggling with any issue, then dial QuickBooks Customer Service Number (877)948-5867. Our team at QuickBooks will provide you with the best technical solutions for QuickBooks problems.

    ReplyDelete
  103. Hey! Mind-blowing blog. Keep writing such beautiful blogs. In case you are struggling with issues on QuickBooks software, dial QuickBooks unrecoverable error (855)756-1077. The team, on the other end, will assist you with the best technical services.

    ReplyDelete
  104. Nice Blog !
    At times, while filing form 941, you may face QuickBooks Form 941 Error when the total sum of the tax amount exceeds $2500. To fix such issue, you must contact our experts via QuickBooks Support Number and get permanent ways to solve QuickBooks problems.

    ReplyDelete
  105. This comment has been removed by the author.

    ReplyDelete
  106. Your blog is very nice and has sets of the fantastic piece of information. Thanks for sharing with us. If you face any technical issue or error, visit:

    Quickbooks customer service

    ReplyDelete

  107. Hey! What a wonderful blog. I loved your blog. QuickBooks is the best accounting software, however, it has lots of bugs like QuickBooks Error. To fix such issues, you can contact experts via QuickBooks Customer Service Phone Number

    ReplyDelete
  108. Hey! Well-written blog. It is the best thing that I have read on the internet today. Moreover, if you are looking for the solution of QuickBooks Customer Service , visit at QuickBooks Customer Service Phone Number to get your issues resolved quickly.

    ReplyDelete
  109. Wonderful article! This blog makes me to learn new thinks. Thanks for your content. Best digital marketing course I am suggesting here. This field having more job opportunity in future.

    ReplyDelete
  110. Thank you so much. I feel good to read you article. Really it is very informational. Here I am suggesting the Best Digital Marketing Course in Gurgaon. 99 Digital Academy is Best Institute in Gurgaon to Learn Digital Marketing. Enroll today.

    ReplyDelete
  111. Good Article. Thanks for posting this information. I was looking for this one. I have a suggestion for the Best Blogging Making Money sites. Rision Digital, Learn Tips Tricks to Succeed in Blogging and Earn Money.

    ReplyDelete
  112. Your articles really impressed for me,because of all information so nicefree article subnmision with high PR

    ReplyDelete
  113. cheap hotels near toronto airport,Google Workspace Promo Code Business Standard, Business Startergoogle workspace promo code,Travel,best hill station for honeymoon,Best Hotels in Dubai, Hotels in Dubai for honeymoon,best hotels for honeymoon in dubai,Best Hotels in Goa, Hotels in for Goa, Goa honeymoon Hotels,goa hotel booking oyo,Best Hotels for Honeymoon in Maldives, top honeymoon hotels in maldives,Best Hotels in Switzerland, Hotels in Switzerland for honeymoon, switzerland honeymoon hotels,

    ReplyDelete
  114. Thanks for sharing such useful information with us. I hope you will share some more info about your blog. Please keep sharing. We will also provide QuickBooks Error 1723 for instant help.

    ReplyDelete
  115. I really like reading the articles that you make, so I want to read them continuously. Feel free to visit my web : link sbobet terpercaya

    ReplyDelete
  116. Thanks a lot for sharing kind of information. Your article provides such great information with good knowledge. Digital Marketing Training in Pune

    ReplyDelete
  117. Hey! Nice Blog, I have been using QuickBooks for a long time. One day, I encountered QuickBooks Customer Service in my software, then I called QuickBooks Customer Support. They resolved my error in the least possible time.

    ReplyDelete

  118. Thanks for sharing awesome blog,its very interested.I am also sharing
    digital marketing traning institute in janakpuri you can click this link for more information.

    ReplyDelete
  119. Amazingly by and large very interesting post. I was looking for such an information and thoroughly enjoyed examining this one. Keep posting. An obligation of appreciation is all together for sharing.data scientist training in hyderabad

    ReplyDelete
  120. Hey! What a wonderful blog. I loved your blog. QuickBooks is the best accounting software, however, it has lots of bugs like QuickBooks Error. To fix such issues, you can contact experts via QuickBooks Support Number

    ReplyDelete
  121. Hey! Mind-blowing blog. Keep writing such beautiful blogs. In case you are struggling with issues on QuickBooks software, dial QuickBooks Customer Service Phone Number . The team, on the other end, will assist you with the best technical services.

    ReplyDelete

  122. Hey! Lovely blog. Your blog contains all the details and information related to the topic. In case you are a QuickBooks user, here is good news for you. You may encounter any error like QuickBooks Enterprise Support (855)756-1077, visit at QuickBooks Customer Service Number for quick help at (855)963-5959.

    ReplyDelete
  123. Rigid boxes play a important role in selling your products well. To help you exceed the expectations of your customers, we offer good quality packaging that is made with well-sourced materials. So buy rigid boxes online today at BRB! Rigid box Manufacturers in india

    ReplyDelete
  124. Contents on this blog is always amazing and informative! Jamb candidates have to use jamb portal to login.

    ReplyDelete
  125. Data science has changed the way of building a website. To build a website, one should possess data science abilities.data science course in shimla

    ReplyDelete