The Bottom Feeder

Thoughts on indie game development. Humor. General crabbiness and bad feelings.

Wednesday, June 14, 2017

Games Have Too Many Words: A Case Study.

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In this chapter, I unwisely critique the work of my betters. I recently wrote an article about how video games have too many words. We ...
329 comments:
Wednesday, May 17, 2017

Does Your Video Game Have Too Many Words? (Yeah, Probably.)

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TLDR.jpg (Also note: This gigantic lore-lump is just for choosing your character's sex.) "Too long. Lose half." "Wh...
681 comments:
Wednesday, March 29, 2017

Writing Indie Games Is Like Being a Musician. In the Bad Way.

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"Our game is called Mystik Spiral. It is an indie interactive aggression about the evils of conformist corporate culture. Coming on S...
312 comments:
Wednesday, November 9, 2016

We Are No Longer Supporting Android. Sigh.

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When I stare into its cold, dead eyes, all I see is my own failure reflected back at me. So I won't bury the lead in this blog post....
352 comments:
Wednesday, September 21, 2016

A Very Long Post About How to Become a Creator.

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Even by my wordy standards, this page is super TL;DR. I suggest just reading it until I get to the bit where I plug my new game . It has...
492 comments:
Wednesday, September 14, 2016

We Released Avadon 3! (Also, a Few Words About Free Time)

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Avadon is done. That's 5 years of my life, tied up with a bow. I don't always write controversial, widely-read blog posts that ...
334 comments:
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Jeff Vogel
Indie development's self-declared Crazy Old Uncle In the Attic. Founded Spiderweb Software in 1994. Since then, has written many games, including the Exile, Geneforge, Avadon, and Avernum series and Nethergate: Resurrection. Has also done much writing, including the Grumpy Gamer series for Computer Games Magazine, the View From the Bottom series for IGN, and the book The Poo Bomb: True Tales of Parental Terror.
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