Showing posts with label the culture war. Show all posts
Showing posts with label the culture war. Show all posts

Wednesday, December 6, 2017

I Settle All Video Game Arguments, Part 2: What Is a Game?

According to the rigorous definition of Game that I will provide, creating "dank memes" IS a video game.

One of the painful things about being in the games biz for a long (LONG) time is that you see the same tedious arguments brought up and rehashed, again and again, by new generations. I am writing a series of posts to settle these debates once and for all.

No need to thank me. When I get the Nobel Prize, don't worry about sending the medal. I just want the money.

This time, I settle a question that has tormented academics and Mad On Twitter types alike: What is the definition of a game?

How This Tedious Discussion Started

When the Indie Boom hit, several games of the genre called Walking Simulators came out and achieved huge financial and critical success. I personally enjoyed many of them greatly. (Despite this, I still use the term "Walking Simulator" because I find it funny.)

When they first gained notice, a certain portion of the gamer community was angered by the acclaim for Walking Simulators, sniffing in response that they "Aren't games."

This is, of course, entirely the wrong way to phrase their complaint. What they should have said was, "These games, whatever their good qualities, strip away everything we value in gaming and don't give us enough hours of distraction for our limited dollars, and the fact they are being treated as the future and only thing of value in our medium fills us with resentment."

Whether you agree with that sentiment or not (and there's plenty to say on both sides), it is a statement you can actually debate on its merits.

But this debate, such as it was, was moot. Last I checked, Walking Sims (even really good new ones) are selling modest numbers and games where you shoot monsters in the face are still making billions.

So there was no reason to continue the argument ...

According to my rigorous definite of Game, this IS a video game.

But Then Academia Got Involved.

A lot of people go to college to study videogames, and some try to create advanced critical analysis of the form. Don't blame me. It's not my fault.

I studied theatre in college, which was a fantastic experience. When I was there, I observed that people new to an art form constantly try to attach firm definitions to everything in it.

"What IS a play? What is acting? What is a work of art? What is the explicit definition of joy? And beauty? Dude, my hands are HUGE! They can touch anything but themselves!"

Exercises like this are not useless. It's good, when you’re young, to spend a lot of time thinking about the nature of your art form. Then you stop, because you realize that the nature of art is a very slippery thing. Whatever rule you come up with, someone else will become awesome by breaking it.

Here's the deal with art: Your brain compels you to make a thing, then you make it, then people dig it or they don't. The end.

Despite this, otherwise sensible people still actually spend time trying to define a game. Google "What is a game" and marvel in wonder. It's really quite the thing. A whole bunch of definitions, none of them adequate, because they're all too broad or too narrow or too abstract.

So I'll settle the issue and save everyone a bunch of time. This is important to me because I'm working on a cool new indie role-playing thing now, and it'll be out soon, and I want to be sure I can call it a game so I don't get in trouble with the FDA or whatever.

According to my rigorous definition of Game, this is NOT a video game.

What Is a Game?

Consider the large, highly profitable genre called Hidden Object Games.

Here's how they work. The game says, "There's a squid on the screen." Then you find and click the squid. Then you do the same thing with a sandwich or a skull or whatever.

Is this a game? I mean, hell, I'm not 100% sure this counts as an ACTIVITY.

But it has to be a game. How do I know? Because "Hidden Object Game" has "Game" in the name.

So just clicking a few times makes it a game, and you have to click just to launch the game. Sooo ...

According to my rigorous definition of Game, this IS a video game.

The Answer!

If you're asking, "Is this a game?" it's a game. Sure! Why not? Who cares? It might be a good game or a long game or a bad game or a word processor.

Semantics arguments are lame. Argue about the content. What is a game is trying to do, how does it attempt it, how well did it succeed, and why? That's all that matters.

Wait. You Didn't Actually Define a Game.

So if you're hangin' out and someone starts to discuss with you what the definition of a game (or gameplay, or play, or immersion, or ludonarrative dissonance) is, do what I do!

Step 1: Nod sagely and adopt an expression of extreme concentration.

Step 2: Point over the person's shoulder and shout, "Hey, what's that!?"

Step 3: Activate the ninja smoke bomb you have in your pocket. FWOOOOSH!

Step 4: Sneak into another room.

Step 5: Talk to literally anyone else about literally anything else.

Problem solved!

According to my rigorous definition of Game, this IS a video game.

This Is Ridiculous. By Your Laughable Definition, Photoshop and Excel Are Games. That Is So Broad As To Be Meaningless! But What If You First Define Gameplay To Be ...

OK, you've broken through. My decades of experience have enabled me to have one simple, unquestionable test for how to peel apart interactivity for a productive purpose from interactivity for an entertainment purpose. First, you ... Hey, what's that!

FWOOOOSH!

As An Extra Multiball Reward For Making It All the Way to the End of This Mess, I Will Settle Once and For All the Question: "Are Video Games Art?"

No. Never. Don't be silly.

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If you're intrigued by giant indie RPGs with cool adventures and epic stories, you can wishlist our next "game" on Steam. News about our work and random musings can be found on our Twitter.

Thursday, December 5, 2013

More Arguing About Women In Video Games. But This Time the Women Can Beat You Up.

Frankly, I want my avatar to look more like this ...

The argument about how women should be portrayed in video games rages inexplicably on. Speaking as someone who writes these things for money, not systematically alienating half the human population and almost half of actual gamers is just good business.

Happily, progress is being made. There have been quite a few games out this year, indie and AAA, that prominently feature interesting women as main characters and supporting cast. (e.g. Gone Home. Last of Us. Tomb Raider. Bioshock: Infinite, sorta.)

We're getting there. Fossilized designs like Grand Theft Auto V are increasingly out of place. But angry young men on forums make it seem like there's an actual controversy, so on we go.

It's all kind of a waste, because, as far as I'm concerned, the interview that should settle the argument decisively came out in September, and it didn't get nearly as much attention as it should have.

It's an interview with two female soldiers, one who served in Afghanistan and one who served in Iraq, about how women are portrayed in gunshooters.

It's full of great quotes, but here's a nice one, talking about Call of Duty (which only finally put in playable female soldiers in the newest title) ...

It's because you have men who are designing these games in the first place. Put me, or any of the women who have served in charge of a shooter that includes women as the main protagonists. You can bet that you'll get a character who is far more concerned about her kill streak than she is her makeup or how she looks. And you can believe she wouldn't be running around in a bikini either. Save that for Dead or Alive where the women don't do any real combat, and flounce around with their tits bouncing like they are in a rodeo.

I think that this should be the beginning of the end of the conversation. Here's why.

... than this.

Soldiers and Video Games, The Basics

Bear in mind here that video games are insanely popular among soldiers overseas, as they provide a reliable distraction during the inevitable seemingly infinite hours of boredom and inactivity.

I have received so many e-mails from soldiers who wanted to get my games up and running before they leave on a long deployment. Of course, I find it impossible to reject requests like that.

The Last Stand of Principle

Of course, in our society, pretty much any moral principle can instantly be abandoned if the money is right. In the video game industry, it's gotten to the point where anyone’s appeal to basic ethics is generally treated with open mockery. (How many huge games in the last year or two shipped in a basically non-functional state?)

There is one principle, however, that is almost never questioned by the sane: The people who chose to sacrifice years of their lives (and perhaps their entire life) to defend their countries deserve respect.

The people willing to die for us should be honored for that. Must it be said that this is still true when they are women?

From the upcoming game, Warface. This is a PR image. Everything about it was carefully planned. What does it want to say, and what does it want to teach? (Answer below.)

So Here Is The Absolute Minimum That Is Required

One. If it's a game about soldiers, female avatars should be available whenever possible. With a AAA budget, there is NO excuse to not have this in the multiplayer. You can afford it.

Two. Women soldiers should look like soldiers. When someone goes overseas and gives up years of her life in public service, she should not see that her culture regards woman warriors as a bunch of mindless sex dolls.

I mean, right?

And let's be clear. I know game devs. I've been around them for decades. They are mostly doughy, deskbound guys who never came within a thousand miles of serving in the military. That these guys are insulting the women doing the tough job so few of them signed up for is truly galling.
Answer: Thank you for your service.

And It Matters

Culture matters. I mean there's not a question, right? The images we surround ourselves with affect us. Why are such massive fortunes spent on advertising? You think they don't affect people? Corporations like wasting money?

(And don't kid yourself. There is a wealth of research that says that ads do affect you, even when you don't realize it.)

We absorb the media around us, and it shapes us. Nobody plays these games more than kids, and kids learn.

So ask yourself the question. What do you want young people to learn? Not what it is easiest or most profitable to teach them. Ask what we want. What is best for the country. What is just. What is right.

I'm no white knight. The women in the interview don't need my help or my pity. They do, however, deserve respect. Depicting soldiers as soldiers, man or woman, seems like a tiny, reasonable way to start.

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As always, we're still on Facebook and Twitter.

Wednesday, September 11, 2013

The Tale of Anita Sarkeesian, or How Geek Culture Lost Its Mind and Can It Be Gotten Back?

Let the shouting commence!
Due to a combination of burnout and health problems, I haven't been blogging for a while. Now that everyone has forgotten I exist, I am starting again, in order to fix a serious problem: I am still employable in the game industry.

Look. I'm 43 and I have 2 kids. The game industry doesn't want me, and, if it ever does, it'll just be to make me do 80 hour weeks and ruin what's left of my life. So I'm going to solve the problem by saying things that make the game industry think I stink like old fish.

And, if you want to piss off gamers, here is the number one thing you can say: "Women are human beings, and they deserve to be treated with respect."

And no, I'm not about to talk about Penny Arcade. There's a much bigger, more significant ongoing story that's been going on since I started my blogging sabbatical. So let's talk about Anita Sarkeesian!

(If you know this whole story and don't want to wallow in the absurdity once again, just skip to the last section. But I think the tale is surreal enough to merit multiple tellings.)

Anita Who Now?

I really think this story is fascinating, and, despite all the virtual ink that has been spilled on it, there are fresh things to say. So here's some background to the story. It's a good one.

Anita Sarkeesian made videos on YouTube for her channel, Feminist Frequency. It's what you'd expect: Analysis of popular culture from an "Are women in it? How are they portrayed?" kind of perspective.

They were decent videos. A little dry. Some people criticized them for not being up to the LOFTY quality standards of YouTube (chuckle). The standard, young male, testosterone-poisoning, Make Me a Sammich crowd that gets mad whenever women are discussed in any context, tended to come out and shout, but other than that, it was pretty quiet.

Then Sarkeesian did a Kickstarter, to fund a series of videos called Tropes vs. Women in Video Games. The idea: To prove that women in video games might, get this, not be portrayed in a well-rounded, three-dimensional way (when they are portrayed at all).

When I heard about this Kickstarter, I kind of shrugged, because women being portrayed badly in video games? Duh. Might as well have a Kickstarter to prove the moon exists. But anyone who takes time to call out game designers for crappy, hack storytelling is doing The Lord's Work, so I hoped she did well.

Instead, She Pulled In a Fortune

Turns out, she struck a nerve. As obvious as her conclusion was, a lot of people were thrilled to pony up bread to make some noise about it. And good for them. Her goal was $6000. She pulled in over $150000. Because, it turns out, fixing even an obvious problem involves people making some noise about it.

The Kickstarter was a phenomenal success.

And the testosterone-poisoning crowd LOST THEIR MINDS.

Tales Of Moral Courage In Video Gaming

If you ever have any doubt that nerd culture has some nasty, toxic issues with women, the harassment Anita Sarkeesian received should dispel them entirely. Her Wikipedia page lists all of the abuse she received, but the most infamous example is the anonymous and gruesome Flash game where people could beat her face.

Folks, this is beyond trolling. This is profound psychological damage. This is Invest In a Bulletproof Vest territory. That Sarkeesian persisted in the face of all of this shows her virtual balls are well bigger than mine. I would have hid under the bed and never come out.

This is surreal! It's a Monty Python sketch. And here's the thing! What was she trying to do?

Was the trying to eliminate Twinkies? Cancel My Little Pony? Make some giant James Bond laser and blow up Mount Rushmore? No! She was trying to make some lousy YouTube videos! To prove an obvious thing everyone knows!

(You know how everyone knows it? Because, in every one of the million discussion threads that bring out people to put down Sarkeesian's work, the arguments are always: It's not a problem. It's the creators' right. There's no need to make this video. The production values suck. Women don't spend enough on games to be considered. [WRONG!] Nobody ever says her actual conclusion is wrong. For the same reason there aren't impassioned arguments about whether adding two and two gets you four.)

So the money came in, and, unlike certain other Kickstarters I could mention, the promised product is forthcoming.

Videos That Exist!

As of this writing, three of the videos are out. They're exactly what you would expect. Carefully considered, methodical in their arguments, decently made, a bit dry, with occasional sparks of true brilliance.

I often see guys online saying that her videos are pointless and don't prove anything. This is how I know that they never bothered to, you know, watch them. Don't believe me? Go to this one and skip to 7:40. If anyone has come up with a better display of the tired hackwork that so often passes for video game story-telling, PLEASE send me a link.

One thing you'll note about her video pages is that commenting is disabled. Something that is inexplicably considered a horrible crime by the testosterone crowd. Setting aside that YouTube comments are the most useless way to make an argument about anything anywhere, I think it should be a rule that once the death threats start coming in, you are allowed to start controlling the channels by which people communicate with you. Duh doy.

(You will note, for example, that having YouTube comments disabled has affected my ability to give my opinion not at all.)

Now On To the Main Question

So that's the prologue. Nerd culture, as a whole, engaging in the biggest over-reaction/freakout in the history of freakouts. Whenever these videos are discussed anywhere, go to the comments and read the rage. (Which, you will find, is not unanimous, but not hard to find at all.) This, again, is far beyond mere trolling. Sarkeesian has poked a huge, sensitive nerve in the entire culture.

Now here is the thing, the point, the puzzle, the question at the heart of the whole mess ...

Why are guys so mad about this?

Y U So Mad?

(All nerd-based blog posts are federally required to contain 5% Pony content by weight.)

It's a handful of YouTube videos, saying an obvious thing in a quiet way. Why the rage? Why any rage at all? Why not just go on to the next video?

The obvious reason surely has much to do with this: Humans are naturally loss-averse. In other words, people with privileges (the privilege in this case being young men having video games made to please them and only them) get very angry when those privileges might be taken away. Some people just never learned to share their toys.

This is a lot of that, but I think there's more. I think it's a real mystery, and, as much as it's been discussed, I think it's important to prod it a bit more. (Or maybe I'm wrong. Maybe it really is that simple. But it's at least worth thinking about, when I'm not going on about esoteric design issues or making fun of the stupid new Star Trek movie that was stupid.)

I have a self-serving reason: my two daughters are some of the biggest nerds in nerdworld, and I want them to grow up in the sort of geek culture where they can say things and have opinions and write games without getting harassment or death threats.

So, if you missed my blog, it's back. I've missed a lot of good stuff to talk about, and this is one issue I want to talk about a lot more. And thank you, Anita Sarkeesian, for tolerating a lot of garbage to say True Things. And hopefully make game stories better. Because it's needed.

Am I unemployable yet?

Monday, September 9, 2013

Go To Bed, Grand Theft Auto. You're Not Drunk Enough.

I've decided to get back into blogging, because not enough people are angry at me. I was going to wait and come up with a careful, well-reasoned article, but I'd rather jump back in with a cheap shot instead.

I've been playing Saint's Row IV and enjoying the heck out of it, because it reminds me of when Grand Theft Auto games were wild and wacky and fun and hadn't yet deluded themselves into thinking they had deep, profound things to say about American society. I was guardedly optimistic about Grand Theft Auto V, until I read this quote from Dan Houser, Rockstar's head writer and VP:

"If GTA IV was a classic New York story, [GTA V] is the endpoint of the American dream."

Yeah. Great. If we're cool, I'm going to go back to flying through the Matrix and shooting alien ships with my Dubstep gun now.

(I was also going to comment about how GTA V kind of lost me when, after 100000 games, they announced a game with three main characters and they STILL won't allow you to play as a woman. But the dialogue in geek culture has degraded to the point where even saying, "Um, women exist." is super-controversial, so I'll just leave that one there.)