Thursday, December 29, 2011
Skyrim Is Buggy and Awesome
I have been slow updating my blog recently. Part of this is fatigue from my recent game release. But most of the blame, of course, falls upon Elder Scrolls V: Skyrim. Which ate the brains of everyone in our house.
I love it when a role-playing game breaks big and actually infects regular humans. Sure, it's heavy competition for a while, but it also manufacturers hordes of new, fresh RPG fans hoping for more.
We love the game despite all of its considerable frustrations. I love this video, because it captures so much about what makes Skyrim fascinating.
(Video summary: It was possible to steal from shops by taking pots and putting them over the heads of the shopkeepers so they couldn't see you. Yes, this was actually possible. Though I can't get it to work anymore in the newest version.)
Some people mock Skyrim for things like this, which is a truly startling case of missing the point. Sure, it's a flaw. But imagine how cool and detailed this sandbox is to make such a thing possible. It means that they programmed in exact sight lines for detecting theft, which is why sneaking around a shop and robbing the owner blind is such a satisfying minigame.
I've been an Elder Scrolls fan for decades, because of what makes these games so fascinating: Their reach always exceeds their grasp.
The Elder Scrolls series is about making a game so huge and detailed that it overwhelms you. You have to be a shut-in of terrifying proportions to experience everything. You go on a journey to find a dungeon somewhere, and there are so many dungeons and towns and people and quests on the way that you get lost in a maze of perpetual distraction until the real-world sun rises over the horizon.
Of course, computers aren't strong enough to simulate a world, even a small one. They just can't do it. With that level of ambition and that number of moving parts, there will be bugs and flaws. Tons of them. You don't have to scratch the surface hard to find them, even after multiple patches.
This is inevitable. Yes, Bethesda makes buggy games, and they've probably shipped certain games sooner than they should have. However, with that size and complexity and level of ambition, it can't be avoided. There is just too much STUFF, and too many crazy things that can be done with it. Until real artificial intelligence is invented (it won't be), a sandbox of this level of detail can't be represented by a computer without weirdness around the edges. When the range of possible things that can happen is large enough, even the largest, most dedicated group of testers won't find everything that can go wrong.
It's their crazy version of something like reality, and you have to meet it halfway (because there really are a lot of glitches). Elder Scrolls fans accept this, and, in return, they get a computer game experience that's truly unique.
Subscribe to:
Post Comments (Atom)


It's worth noting that Obsidian and not the Bethesda made the F:NV.
ReplyDeleteJust saying...
@Elwin: Thanks for the comment, though I would humbly point out I said nothing wrong. Bethesda does make buggy games. And they did ship New Vegas. As publisher, it was their call whether the game was ready to go out the door. I will leave it to posterity to decide whether they made the correct call or not in that case.
ReplyDeleteAlso, for what it's worth, once it had a few patches, New Vegas was a terrific game.
- Jeff Vogel
In some cases, the bugs can ADD to the game. :D
ReplyDeleteI haven't played Skyrim since I don't have the hardware for it anymore, but I did play Oblivion extensively (and Morrowind briefly).
ReplyDeleteWhat I always enjoyed about the PC versions of the games was the support for mods. I probably spent just as much time playing around with mods for Oblivion in order to see how awesome I could make the game.
It's all about imagination, and letting the player go all-out. ("If I put a bucket on someone's head can they still see me? ...OMG IT WORKS.")
I think I'd have used this link instead for the games shipped too early and buggy:
ReplyDeletehttp://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_games
Having said that, I've played most of the RPGs and enjoyed them.
You have to be a shut-in of terrifying proportions to experience everything.
ReplyDeleteChallenge accepted!
I have been playing it this week (got it as a Christmas present). It is okay, but it has definitely made it clear to me that I am on the BioWare side of the never ending BioWare vs. Bethesda battle. In addition to the bugs, I spend way too much time pointless traveling back and forth and waiting for shops to open (I will never complain about your Junk Bag again Jeff). If you removed the travel and down time I am not convinced that there is more content in this game than the first Dragon Age: Origins.
ReplyDeleteI am really just thrown by how clunky, unemotional, and amatuerish-looking the dialogue is. Red Dead Redemption had a similar sandbox structure, but the story line was much more cinematic.
That and I have yet to find a guild story line that keeps me from feeling like a sociopath.
That is choice you have made, though, to some extent. I have rarely waited for a shop and I don't do much pointless travel, because I don't insist on looting everything and traveling back and forth to sell it. I carry what I can and sell it when I reach the next shop on the way.
ReplyDeleteDA:O is one of my favourite games but I don't have much doubt there is a fraction of the content of Skyrim - think about all those fake/locked houses/buildings for starters - every Skyrim house is real and many if them have their own little story.
Nice post! Your content is very valuable to me and just make it as my reference. Keep blogging with new post! Unique and useful to follower..... This is awesome... keep going....
ReplyDelete------------------------
android blackjack
F:NV was made by Obsidian, but it was required to use the Gamebryo engine by Bethesda... and that thing is ridiculously buggy. Obsidian has shown that they can release mostly bug free games if they aren't using someone else's engine. F:NV is still great though.
ReplyDeleteI really, really don't mind most of the bugs I encounter in Skyrim. The ones I mind are the endless bugs that cause the console to lock solid every 20-30 minutes. Or the ones that make quests impossible to finish. Or the ones that leave quest items in your inventory and don't allow you to get rid of them after completing the quest. Or the ones where bookshelves eat books and mannequins disappear when you put armor on them.
I can handle AI pathing glitches and the pots on the heads of shopkeepers, backward flying dragons, etc. If I ignore the plethora of bugs that make your items disappear or consoles to crash, then it's a really superb game.
Probably the biggest problem with me playing their games is that they throw too many options at me. I spend 70 hours randomly doing things and not progressing the plotline at all because I constantly have 20-40 things on my quest list. For my sense of accomplishment, I do much better with games that give you maybe 4-5 options of what to do at any given time. I finally said I had enough, and stuck Skyrim on the shelf for awhile. I'll probably go back to it after I finish Rage or Solatorobo.
green bay packers jerseys
ReplyDeleteI like this post it is very good and informative. I am sure
Aaron Kampman Jersey
Aaron Rodgers Jersey
AJ Hawk Jersey
Al Harris Jersey
Bart Starr Jersey
BJ Raji Jersey
Brandon Jackson Jersey a
Brett Favre Jersey
Charles Woodson Jersey
Clay Matthews Jersey
Donald Driver Jersey
Greg Jennings Jersey
Jermichael Finley Jersey
Paul Hornung Jersey
Ray Nitschke Jersey
Reggie Jersey
Reggie White Jersey
Ryan Grant Jersey
William Henderson Jersey
Welcome come to Jersey
The tile of a future post:
ReplyDeleteUntil real artificial intelligence is invented (it won't be.)
I would love to hear your Thoughts on why!
that post is even more funny when you know that jeff's games are THE EXACT OPPOSITE of bethesda's.
ReplyDeletetheir scope is narrower, their goals more clearly defined, their worlds less open, the engine more focused, the game mechanism more precise, the leveling more involving, the visuals more hand drawn, their stories more develloped. well they are less of a sand box and more of a neatly designed game. well, you can say it is further from graphical realism, but...
i mpretty sure jeff dreams of having designed the horrible oblivion, and would have if he had the money. thank god he is indie.
I really appreciated with your post.
DeleteSupport charity
When Paizo and Wizards split and Paizo started designing Pathfinder as an updated version of 3.5e to compete with Wizards D&D 4e, they set up a public playtest of their rules and took feedback from everyone. Their forums were hopping for months with people playing the new game and telling them what worked and what didn't and what they wanted clarified or fixed. Now Pathfinder is outselling 4e all over the place.
ReplyDeleteWhat this shows is that in the right circumstances, with the right designers, this can and has worked. White Wolf did something similar with Vampire, as well. In the world of pen and paper RPG systems, this is tried and true.
well , in the world of forums, you just have to admit that you have posted this in the wrong place.
ReplyDeletewhich shows what one can expect from a forum.
Elder Scrolls V: Skyrim is among the best game I have played, I think we have similar tastes in those kind of games! Moving Homes
ReplyDeleteMy friend loves this game very much and he keeps telling me how good it is.But I am just not interested in playing games.
ReplyDeletereplique gucci sac
Sidney Crosby Jersey
ReplyDeleteJaromir Jagr Jersey
Kris Letang Jersey
Ryan Kesler Jersey
Daniel Sedin Jersey
Roberto Luongo Jersey
Henrik Sedin Jersey
Brett Hull Jersey
Tj Oshie Jersey
Erik Johnson Jersey
Brooks Laich Jersey
Alex Ovechkin Jersey
Patrick Kane Jersey
Patrick Sharp Jersey
Stan Mikita Jersey
Patrik Elias Jersey
Scott Stevens Jersey
Ilya Kovalchuk Jersey
Television is not real life. In real sjijfj88 life people actually have to leave
ReplyDeletethe coffee shop and go to jobs.
Cheap New Era Hats
New Era 59fifty Hats
New Era 59fifty caps
New Era Hats Wholesale
Cheap Hats
The consequences of today are determined by the actions of the past scarlet blade gold. To change your future, alter your decisions today scarlet blade gold, Experience is a hard teacher because she gives the test first, the lesson afterwards scarlet blade gold, but it takes character to keep you there.
ReplyDeleteLife is like a hot bath. It feels good while you're in it, but the longer you stay in, the more wrinkled you get rs gold, Life is too short to wake up in the morning with regrets. So, love the people who treat you right and forget about the ones who do not Runescape Gold, In the Orient young bulls are tested for the fight arena in a certain manner rs gold. Each is brought to the ring and allowed to attack a picador who pricks them with a lance..