tag:blogger.com,1999:blog-4338724676892513065.post6291049896879159867..comments2024-03-28T01:14:41.037-07:00Comments on The Bottom Feeder: Avadon Developer Diary #2 - What Sort Of Game Will This Be?Jeff Vogelhttp://www.blogger.com/profile/03396854958796097543noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-4338724676892513065.post-52531259558131580862021-06-20T07:59:18.832-07:002021-06-20T07:59:18.832-07:00ان الخزانات من اكثر الاشياء التي يجب الاهتمام بها ...<br />ان الخزانات من اكثر الاشياء التي يجب الاهتمام بها ومتابعتها والحرص علي نظافتها ,لذلك فان عزل الخزانات يساعد بشكل كبير في التخلص من مسببات تلف الخزانات وعدم تأثر المياه بدرجة الحرارة واشعة الشمس. حيث تحافظ علي صحة وسلامة السكان من التلوث الذي يحدث نتيجة الصدأ او البكتيريا المتكونة بسبب عدم غسل الخزانات بإستمرار , لذلك يجب عليك عزل الخزانات حفاظا علي صحتك وصحة افراد عائلتك , وشركتنا تتخصص في عزل الخزانات بأفضل واحدث الطرق والتي نضمن من خلالها امان تام للمياه ,وحيث نستخدم مواد آمنة جدا بحيث لا تتأثر بوجود المياه حولها.<br /><a href="https://www.house-glory.com/%d8%b4%d8%b1%d9%83%d8%a9-%d8%b9%d8%b2%d9%84-%d8%ae%d8%b2%d8%a7%d9%86%d8%a7%d8%aa-%d9%81%d9%8a-%d8%aa%d8%a8%d9%88%d9%83/" rel="nofollow">شركة عزل خزانات بتبوك </a><br /><br />انتشار الحشرات بالمنزل يتسبب لنا عميلنا العزيز في الكثير من الأضرار؛ لذلك يكون التخلص منها أمر ضرروي للغاية، ويجب السعي له بكل الطرق، ونحاول استخدام كل الطرق والمبيدات الحشرية للتخلص من الحشرات المنتشرة داخل المنزل، ولكن في الكثير لا نصل لنتائج مرضية لنا، لذلك تقدم شركة مكافحة حشرات بتبوك افضل الخدمات باقل الاسعار<br /><a href="https://www.house-glory.com/%d8%b4%d8%b1%d9%83%d8%a9-%d9%85%d9%83%d8%a7%d9%81%d8%ad%d8%a9-%d8%ad%d8%b4%d8%b1%d8%a7%d8%aa-%d8%a8%d8%aa%d8%a8%d9%88%d9%83/" rel="nofollow">شركة مكافحة حشرات بتبوك </a> <br />يعاني كثير من السيدات في أثناء تنظيف المنزل من ضيق الوقت وعدم كفايته للانتهاء من تنظيف المنزل بسرعة وبشكل كامل، ويبحثن عن طرق للقيام بالمهام بسرعة أكبر للتغلب على هذه المشكلة<br />شركة منزل الشموخ لتقديم خدمات التنظيف بارخص الاسعار وبعاملة مدربة، فنحن افضل شركة من خلال تخفيض الأسعار وليس تخفيض الاسعار فقط ولكن الجوده والخامه والحصول علي افضل نتائج حتي نبني سمعة طيبة عن شركتنا من خلال عملنا فقط لأننا رواد في مجالنا<br /><a href="https://www.house-glory.com/cleaning-tabuk/" rel="nofollow">شركة تنظيف بتبوك </a><br />شركة منزل الشموخhttps://www.blogger.com/profile/09206844704285295040noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-77734645357778054602020-03-22T06:26:24.902-07:002020-03-22T06:26:24.902-07:00Thanks for the great article. 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Once a marketer said - that writers block is...Nice!<br />Once a marketer said - that writers block is just lack of preparation and planning. Made sense.<br /><br />Setting the skeleton is actually very important. Any good "how to be successful" book and advice will give some sort of fixing desires and then filling out the rest.<br /><br />From experience I can confirm it works wonders.Arcadorhttps://www.blogger.com/profile/03186614221912806348noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-3188530931888684622010-08-21T04:46:21.991-07:002010-08-21T04:46:21.991-07:00Interesting that you say that introducing choices ...Interesting that you say that introducing choices (and thus branching the storyline) makes the development process easier for you. Why does Bioware avoid branches like the ones common in your games (fe. choosing a faction which determines how do you shape the world, what quests do you receive and with which NPCs do you communicate etc)? Do you think it might have something to do with production values?<br /><br />Each branch in a Bioware game would result in additional tasks for the graphics department, more need for voice acting and other expensive stuff. Perhaps technology does stifle game design.monocausehttps://www.blogger.com/profile/08479816890232865581noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-15362380102076198772010-08-18T17:04:40.826-07:002010-08-18T17:04:40.826-07:00Jeff, I just wanted to say that I've actually ...Jeff, I just wanted to say that I've actually always found the choice systems in your games to be a lot more interesting then Bioware, mostly because you don't draw as strong of a distinction between "good" and "evil" and each choice moving you up or down a binary slider.The Technomancerhttps://www.blogger.com/profile/08900463919834319286noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-60215608492999861522010-08-15T04:49:09.355-07:002010-08-15T04:49:09.355-07:00OMG - just spotted this in the other interview:
&...OMG - just spotted this in the other interview:<br /><br />"We are also looking hard at other platforms. Specifically the little ones that you carry around everywhere."<br /><br />!!!!!!!!!!!!!!!!!istarahttps://www.blogger.com/profile/04361536061550795966noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-64234518047241772912010-08-15T04:43:28.671-07:002010-08-15T04:43:28.671-07:00>A lot of this will show up in Redbeard, the al...>A lot of this will show up in Redbeard, the all-powerful master of Avadon. He has much responsibility and power, but I am making him a cheery character, with a lust for life, a macabre sense of humor, and someone who takes true delight in his reach and authority. <br /><br />Hmm. Might he be based on anyone in particular...?<br /><br />;)istarahttps://www.blogger.com/profile/04361536061550795966noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-23668304528553779952010-08-08T07:26:17.558-07:002010-08-08T07:26:17.558-07:00>>>Let me clarify. I do not believe that ...>>>Let me clarify. I do not believe that multi-employees products such as Starcraft II or Dragon Age are anything close to an art form. However, a single-person's work, especially someone like Jeff, or like Vic Davis (Solium Infernum), can, and in the case of these two individuals, should be called art. <br /><br />Ooh, time for an art semantic fight! I absolutely believe that something like StarCraft 2 counts as art just as much as something like Avernum. Same goes for movies and good architecture or any large collaborative project. There's usually a director responsible for the overall vision, which is a kind of art, and then various artists responsible for individual pieces/sections. I see no reason why each individual piece is not art, nor why the process of combining those pieces wouldn't be.<br /><br />The only possible exception might be things that are churned out to essentially meet factory specifications. FPS-with-practically-no-innovation--nor-compelling-storyline-#453... if the creators really want to claim they are making art I'm not going to argue with them, but neither am I going to use them in an argument with Roger Ebert.<br /><br />@catphive - can't speak for Jeff hear, but porting a game to iPad is a big deal. (porting it to iPod is even bigger). In addition to technical requirements, you need to really consider what kinds of gameplay actually work well on that kind of device. The worst iPhone games I've played tried to fit all the complexity of an RPG onto a 3 inch screen. The best ones have 3-5 buttons, total.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-54855418261639734532010-08-07T15:43:36.752-07:002010-08-07T15:43:36.752-07:00I know this is off topic, but I was wondering whet...I know this is off topic, but I was wondering whether you ever plan to port any of your games to the ipod or ipad?<br /><br />I really enjoyed your Exile games way back when, and the geneforge series looks awesome. I have a lot less time to play video games these days, as I have a job and stuff, but being able to play them on an iphone would give me a lot more opportunities, as I always have that with me.<br /><br />The app store also seems to have the piracy issue solved pretty well, so I have to imagine that there would be potential for pretty good returns vs shareware.Brendan Milllerhttps://www.blogger.com/profile/14658901715727119774noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-46649652306674887932010-08-07T14:51:11.816-07:002010-08-07T14:51:11.816-07:00Let me clarify. I do not believe that multi-employ...Let me clarify. I do not believe that multi-employees products such as Starcraft II or Dragon Age are anything close to an art form. However, a single-person's work, especially someone like Jeff, or like Vic Davis (Solium Infernum), can, and in the case of these two individuals, should be called art. <br /><br />I'm also not saying they did everything by themselves, but no artist does. A violinist does not make his own violins, an actor doesn't build his own theatre; Jeff did not create C++ or manufactured the computer he's using. Other people also made the game's art, the tools he builds with, the fonts, etc. But it is his story, his ideas, his themes and imagination. I do not neglect, or trying to detract from the work of others, but to magnify and focus on Jeff's work. I believe that, as long as creators, like Jeff, refuse, for whatever reason, to refer to their work as "their work", you can never call video games a form of art. <br />I'm not privy to the creative process of Jeff's games, but I can't stop wondering why one of the only people who can actually relate to his games as "his art" refuses to do so.Erezhttps://www.blogger.com/profile/09761069712229298384noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-87733817134383107912010-08-07T14:20:42.972-07:002010-08-07T14:20:42.972-07:00@Erez: Amazingly, some people consider the making ...@Erez: Amazingly, some people consider the making of a computer game, a hugely collaborative art form, to be different than making a painting.<br /><br />If you were actually ever in our office and saw the process, I think you would find that it is, while mostly me, not just me.<br /><br />- Jeff VogelJeff Vogelhttps://www.blogger.com/profile/03396854958796097543noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-22352320872884236872010-08-07T14:04:58.927-07:002010-08-07T14:04:58.927-07:00Erez, what I would like to know is why you're ...Erez, what I would like to know is why you're trying to neglect the people working with Jeff. What's your motivation?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-54287639371844709482010-08-07T05:37:13.568-07:002010-08-07T05:37:13.568-07:00"Spiderweb Software has three employee, sever..."Spiderweb Software has three employee, several freelancers, and many testers."<br /><br />A painter doesn't (usually) mix his own paints, nor does he saw his own canvass, build his own brushes etc. they have managers, agents, they don't own the galleries and museums where their work is presented, and some of them have secretaries and PAs. Yet you never see them refer to "our latest paintings".<br /><br />It seems that there's this thing where you can't refer to your work as "I" because people don't take products of a non-company seriously. But it is you who make the games. You have others who make the art, and your distribution company has three employees, but there's only one person who is "making the game".Erezhttps://www.blogger.com/profile/09761069712229298384noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-88531841600141475752010-08-06T10:41:09.427-07:002010-08-06T10:41:09.427-07:00@Jacob: "Do you ever get discouraged when wri...@Jacob: "Do you ever get discouraged when writing multiple story lines, knowing that many players will only see a subset of the content?"<br /><br />Actually, I get a huge kick out of it. If the player's choices make that much of a difference in what they experience, it means I'm Doing It Right.<br /><br />"How much of the story in your estimation does a typical player of your games see in a single playthrough? (50%, 80%, ...)"<br /><br />Depends on the game. For Geneforge it's much lower. For AVernum and Avadon, much higher.<br /><br />- Jeff VogelJeff Vogelhttps://www.blogger.com/profile/03396854958796097543noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-31043112940540075662010-08-06T10:39:59.817-07:002010-08-06T10:39:59.817-07:00@Erez: "Jeff, when you say "our next gam...@Erez: "Jeff, when you say "our next game" do you mean you and your beard? Or do you refer to your hands as individuals?"<br /><br />Spiderweb Software has three employee, several freelancers, and many testers. For me to refer to it as simply my game would be arrogant, egotistical, and, of course, just plain wrong.<br /><br />- Jeff VogelJeff Vogelhttps://www.blogger.com/profile/03396854958796097543noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-23520104857458941552010-08-06T10:13:41.263-07:002010-08-06T10:13:41.263-07:00Hi Jeff,
Do you ever get discouraged when writing...Hi Jeff,<br /><br />Do you ever get discouraged when writing multiple story lines, knowing that many players will only see a subset of the content?<br /><br />I know that choice is a mandatory aspect, and that it has to be real (at least sometimes) to matter, but still, it would be difficult to write content that you know people are unlikely to see, especially with such limited manpower.<br /><br />How much of the story in your estimation does a typical player of your games see in a single playthrough? (50%, 80%, ...)Unknownhttps://www.blogger.com/profile/10061581024268841186noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-30866464466225780322010-08-05T23:35:47.537-07:002010-08-05T23:35:47.537-07:00Jeff, when you say "our next game" do yo...Jeff, when you say "our next game" do you mean you and your beard? Or do you refer to your hands as individuals?Erezhttps://www.blogger.com/profile/09761069712229298384noreply@blogger.com