tag:blogger.com,1999:blog-4338724676892513065.post7154848778285781154..comments2024-03-19T04:48:42.819-07:00Comments on The Bottom Feeder: Many Thoughts On Skyrim.Jeff Vogelhttp://www.blogger.com/profile/03396854958796097543noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-4338724676892513065.post-68197354927825526532020-03-09T18:24:37.598-07:002020-03-09T18:24:37.598-07:00This really answered my problem, thank you!
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I thought I would leave my first comment. I don't know what to say except that I have enjoyed reading. Nice blog. 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I just can't get into the hybrid FPSRPG that bethseda makes. Just saying.The Mad Gamerhttps://www.blogger.com/profile/00736746369249632822noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-74117244815522841022012-03-06T18:53:42.654-08:002012-03-06T18:53:42.654-08:00WOW Gold
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So no improvement since ...Thank you for you answer.<br />So no improvement since Oblivion-Morrowind.<br />I'll go back to isometric rpgs then.Arkanthrallhttps://www.blogger.com/profile/01007970711988907333noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-20936339175011907972012-02-06T06:32:52.240-08:002012-02-06T06:32:52.240-08:00Combat is the worst part of it. I played a stealth...Combat is the worst part of it. I played a stealth character, and it's less noticeable that way but the combat is just incredibly clunky and repetitive.<br /><br />I've been playing Fable 2 to death, and the Amalur demo, and both those systems (essentially the same system) allow for fluid, exciting combat that blends magic, melee and ranged fairly seamlessly.<br /><br />Obviously the ES setting and ethos isn't going to feel right with an ARPG combat system but the series needs something to bring it into the 21st century.Panicswitchhttps://www.blogger.com/profile/04074225770192887676noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-62850906472692421032012-02-05T19:52:30.341-08:002012-02-05T19:52:30.341-08:00Skyrim is excellent, as Jeff said "When you h...Skyrim is excellent, as Jeff said "When you have agame this big with this many choices there will be bugs" this is so true, bugs simply cannot be helped in a game this big and complex..<br /><br />The weight issue isnt really and issue if you only take the best items from each dungeon/fort etc.. Sure it can be hard in the beginning going through your inventory to see what you can drop so you can take the new better item you just found.. but once you have afew quests under your belt its less of an issue as you have money from those..unless yo're an OCD horder who just cannot help but loot everything in sight..lol In that case then I suggest you play somethingt else.. as ther is a helluva lot of items in game that arent nailed down..lol<br /><br />As for the map, yeh that kinda bugged me too..I wish you could have zoomed in more.. I noticed some people moaned about not being able to see towns and whatnot properly.. then half way through the game finding out you can turn the map LOL <br /><br />I loved it Skyrim, I thought it was excellent, sure the main story 'could' have been better IMO, well like Jeff said, I wish we had seen and interacted with the 'big bad ' more than what was possible..and also wish it had been a bit longer.. I know there is a lot of side quests but still the main quest isnt really that long..I like the idea of a sandbox world being free to roam and do as you please - But - at he same time having a main plot story arc to follow at your own pace, rather than a total linear plot with not much freedom.. All in great game and I highly reccomend it to people who havent yet played it, well worth the money imo..But I would say get the PC version..benifit of the console to fix bugs if needed etc and the toolset and mods.. Plus it just looks sooo much nicer than the XBox/PS3 versions..erichttps://www.blogger.com/profile/08200725996857342424noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-10438332818831657322012-02-02T14:41:35.281-08:002012-02-02T14:41:35.281-08:00This is possibly because of the old adventure game...This is possibly because of the old adventure games that required players to take about everything that was there because it would eventually be required to solve a part of the game. What might also not have helped were the sometimes ridiculous thing we had to do with things that were not at all logical. Which put players in the mind set that "if it can be taken it must be usefull at some point so let's pick it up".Benhttps://www.blogger.com/profile/15116206962265336692noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-9388758092726998562012-02-02T04:23:12.074-08:002012-02-02T04:23:12.074-08:00Just be selective on what you pick up, and if you ...Just be selective on what you pick up, and if you get full, simply chuck the less valuable stuff. I never EVER went back to a dungeon to collect crap I left behind, I'd rather get on with the next quest, I got extremely rich, so there really is no need for monotonous stuff. <br /><br />I took a bit of Stamina gear, and selected stamina on level up a bit, I also took the horse sign which gives you an extra 100 carry weight. (oh and there's a perk that lets you carry more) By the time you've done all that you can carry an absolute ton!<br /><br />Oh and if you choose not to take the speech perks you can't really complain that you aren't very good at trading, why would a blacksmith buy your food or potions? It's a takes a good salesman to convince them! I feel this really gives those who choose to develop speech a nice reward, if it didn't why would you bother?Daniel Kinghttps://www.blogger.com/profile/08553507381075617698noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-78414589617129619292012-02-02T02:13:35.618-08:002012-02-02T02:13:35.618-08:00I'm in the pro weight limit camp, doesn't ...I'm in the pro weight limit camp, doesn't it promote choice as well as a sense of reality from the start as Dianne Hackborn mentioned? The simple choice of what to take and what to leave helping shape your attitude to the myriad of quests offered to you?<br /><br />It limits the weapons and tools you can take with you, so there isn't an easy answer to everything you may encounter. Where is the sense of adventure and danger without that?<br /><br />It also stops quick levelling; if you could take an infinite number of items, your Enchanting, Smithing and Speech skills would go through the roof too quickly.Matt Gibbshttps://www.blogger.com/profile/03983655931857493619noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-24572113492402119792012-02-01T20:52:47.954-08:002012-02-01T20:52:47.954-08:00In "real life" the buy-versus-sell multi...In "real life" the buy-versus-sell multiples are not a factor of 10. You don't get it both ways. If you don't have a proper in game economy you are begging me to exploit it.Walkerhttps://www.blogger.com/profile/14039652384328042542noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-29243202665148892502012-02-01T16:22:30.140-08:002012-02-01T16:22:30.140-08:00I totally disagree with the 'do away with weig...I totally disagree with the 'do away with weight limits' that the author and others are arguing for here. Be careful what you wish for. The encumbrance limit adds more choice (you must choose what you carry). More choice=more fun. Remember Daggerfall? You had a much lower encumbrance, you would sink in water if you were too heavy, and your horse allowed you to carry more stuff. What a pity they took all that away. I actually think the game lets you carry *too much* stuff. I permanently carry about 5 different swords, 6 or 7 staves and some alternative armor pieces - yet I can still carry tons of loot on top! <br /><br />Jeff I don't know why you're arguing for more dumbing down. Different vendors, vendor gold limits - these were always there from Daggerfall (did you play that?), if not Arena. TES needs more choices, more consequences if it is to avoid becoming a dreary sleep-walk through of a series.JChttps://www.blogger.com/profile/08765656077690770116noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-89067858569758187722012-02-01T14:08:13.738-08:002012-02-01T14:08:13.738-08:00I just used a console command to get rid of the we...I just used a console command to get rid of the weight limit constraint. Best played on a PC for that reason alone.Thrasherhttps://www.blogger.com/profile/10301836052839146083noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-33958001191357899092012-02-01T13:22:38.724-08:002012-02-01T13:22:38.724-08:00"All fantasy RPGs have tedious inventory mana..."All fantasy RPGs have tedious inventory management and selling of stuff. It's just part of the genre."<br /><br />One of the reasons I'm starting to give up on WRPGs already. I play video games for many reasons, and 'to work' is not one of them. As long as developers and publishers have this mindset, and fans this expectation (or perverse desire), the things which may interest me simply won't be worth the tedium of actually playing the games.ThricebornPhoenixhttps://www.blogger.com/profile/13942109024796781100noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-77008642262855468812012-02-01T09:58:38.391-08:002012-02-01T09:58:38.391-08:00The weight limit is a tad annoying, but nowhere ne...The weight limit is a tad annoying, but nowhere near as bad as Morrowind (which I've also been played recently and which I _had_ to install a mod for - oh, and also one for walking speed - in Morrowind, everyone's on Zimmer frames).<br /><br />Still, the combat is great and FPS-quality; bows are distinctly bad-ass.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-31957503742687385942012-02-01T06:18:15.713-08:002012-02-01T06:18:15.713-08:00The only problem with the inventory system is that...The only problem with the inventory system is that cRPG gamers expect to be able to pick up and sell everything that isn't nailed down and pry up the stuff that is nailed down. And then they whine about it. If you play like a normal person and just pick up the valuable/interesting stuff and don't audition for that Hoarders show in your in-game house you will have a lot more fun.WDShttps://www.blogger.com/profile/12713404935806064749noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-51213158002266031482012-02-01T04:49:39.990-08:002012-02-01T04:49:39.990-08:00Thieves Guild has the worst writing, I'm afrai...Thieves Guild has the worst writing, I'm afraid. The main quest line is gold comparatively.Trevelhttps://www.blogger.com/profile/06064589154123819958noreply@blogger.comtag:blogger.com,1999:blog-4338724676892513065.post-24834978563598021352012-02-01T04:33:23.098-08:002012-02-01T04:33:23.098-08:00What surprised and delighted me about the game was...What surprised and delighted me about the game was the way that I got my butt kicked occasionally. As a matter of fact, sometimes I still do even with a level 57 power-gamer's delight of a character.<br />And while it may be a little overpowered the drastic effects that a crafting perk can make on your character's capabilities was intoxicating.Anonymoushttps://www.blogger.com/profile/06019178757373123078noreply@blogger.com